Table Of Contents
0.1 (Skills, Talents, Exploits, Traits, and Feats) 0.2 (Caste, Class, Rank, Profession, and Role)
I 'An Empty Throne' Campaign
Forward or "Why did I do all this work?"
1.0 Campaign Overview
1.1 Caste Intrigues1.2 Mortal Destiny Averted1.3 Magic1.4 Legends and Fables1.5 Collateral Damage
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II Primary Attributes XVI Summary of Character Creation
2.1Mgc.01 SpellsArt. I Role of the Player16.1
2.2Mgc.02 Items 16.2 Post Cataclystm Nations
2.3Mgc.03 Rituals 16.3 Cultures of Arkos
III RAWMgc.04 Crafting 16.4 Legacy Races
3.1Mgc.05 Locales 16.5 Classes
3.2Mgc.06 Creatures 16.6 Roles and Professions
IV Revised Skill Mechanics 16.7
4.0 New Skill List 16.8
4.1 Special Materials 16.9 Feats, Talents, and Skill Pools
4.2 Mentoring, Prestige Organizations XVII World History
4.3 Talents 17.1 Eternity Ends
4.4 A few additional notes 17.2 The Five Elder Races
4.5 A few additional notes 17.2a
V Skills and TalentsGen.01 Telling Time 17.3 The Blood Covenant
5.1 'Vocational' 17.4 The Machineel
5.2 'Advanced' Education 17.5 The Loss of Athalon
5.3 'Forbidden' Lore 17.6 The Red Queen
VI Applied Skills 17.7 Mortal Dreaming
6.1 General Skills 17.8 The Breaking
6.2 Specialist Skills 17.9 Treachery and Loss
6.3 Knowledges XVIII The Present
6.4 TradeCraft 18.1 Treachery and Loss
6.5 Professions
6.5 Societal Roles
VII Simplified Crafting
7.1 Its about Cost Efficiency
7.2 ....not RISK of Failure
7.3 Mid-Adventure Crafting XIX Geography
7.4 Magic Items and Charms 19.1 Where the Wyld begins
VIII 19.2 Active Pre-Fall Cities
IX Talents vs. Exploits 19.3 Post-Fall Cities
X Revised Feats 19.4 Ruins
10.1 Multiple Attacks 19.5 Border Kingdoms
XI Combat
11.1 Unchained Action Economy



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