A character's core, base abilities are determined by six values known as Ability Scores. These values describe the characterís innate, natural aptitude at interacting with the world. The six Ability Scores are:
Strength (Str)Dexterity (Dex)Constitution (Con)Intelligence (Int)Wisdom (Wis)Charisma (Cha)

In an effort to create a more nuanced system the BASE SIX Primary Attributes are combined together to create a Secondary Attributes. These calculated scores describe those attributes which don't belong to just one characteristic but is really a combination of factors.

Aptitude [Apt]Perception [Per]Appearance [Apr]Fellowship [Fel]Mien [Mn]Pain Threshold [Pt]Corruption Threshold [Ct]
( 2.1 Secondary Attributes )

The values of these abilities range from 0 to infinity, with a normal mortal range is from 3 to 18, but caps at a maximum of 24. With magic or supernatural enhancement, a Mortal or another Being could acquire a significantly higher rating.  And have bonuses to match.

Point Buy--Ability ScoreMods +/-Description--Primary Stat Vancian Bonus(TSP)
0*(See Special Conditions) 123456789
ScoreCost 1-5Inept Can't establish Sorcery from this ability
07-4 2-3-4Infant Can't establish Sorcery from this ability
08-2 4-5-3Child Can't establish Sorcery from this ability
09-1 6-7-2Significantly below adult human average; youth Can't establish Sorcery from this ability
100 8-9-1Below adult human average; teenager Can't establish Sorcery from this ability
111 10-110Adult human average -0
122 12-13+1Above human average 1-1
133 14-15+2Significantly above human average 11-3
145 16-17+3Highly capable 111-6
157 18-19+4Extremely capable 1111-10
1610 20-21+5Best in the region 21111-16
1713 22-23+6Best in the country 221111-24
1817 24-25+7World-class ability; maximum human potential 2221111-34
26-27+8Above human achievement 22221111-46
28-29+9Significantly above human achievement 32222111161
30++10+Legendary ability 33222211169

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