FREE FORM TRAITS:

A character trait isn’t just another kind of power you add on to your character — it’s a way to quantify, and encourage, building a character background that fits what a player envisions or as a means to build a vision of a character. Think of character traits as “story seeds” for your background; after you figure out your character’s traits, you’ll have points of inspiration from which to build your character’s personality and history.

Alternatively, if you’ve already thought of a background for your character, you can view creating traits as a way to quantify that background, just as race, class, and ability scores quantify a character's other strengths and weaknesses as well as shapes who that character is.

A quick rule of thumb to judge a trait's power is to think of it as a 'half feat'; so two traits are about the same power as a single feat.

Earning Traits:
Characters start with 2 Basic trait with no more than 1 from any category, and all Racial traits.  A new base trait may be earned 4th level (4,8,12,16,20).  These new traits must be tied directly to some formidable experience or epic encounters that a character was involved in - thus players describe the evolution of their characters' persona as the story progresses - adding tangible results to those experiences. 
 
 Trait Types:
 Basic Traits
   o Combat Traits - Traits related directly to combat actions, skills, maneuvers, etc.
   o Faith Traits  - Traits based on a character's faith to a deity, religion, or even lack of faith.
   o Magic Traits  - Traits related directly casting spells, magical abilities, magic attacks, etc.
   o Social Traits - Traits associated with a character's social upbringing, cultural associations, moral conduct, etc.

 Racial Traits
   o Inherited Traits - Olfactory Traits; Natural or innate magical Traits; Traits based on bloodline or heredity.
   o Learned Traits   - Racial enemies; Weapon familiarity; Languages.