PASSIVE OBSERVATION IS AUTOMATICALLY TRIGGERED

Passive observation may include stuff that’s obvious to everybody (like walking into a room with a giant ball of flame hovering in the middle of it), but it might also include reactive mechanics for determining whether or not characters notice something that isn’t automatically apparent.
TAKE 1 / 10 / 20 ROLLS.
When considering skill difficulty, there are three metrics I find useful.
Basically, these concepts break tasks down into three states:
These concepts are generally useful for streamlining action resolution.
But they can ALSO be specifically useful when setting difficulty by considering the type of person who would be attempting such actions and then using them as the analogy.

SKILLED PROFESSIONALS
Skill BonusLevel of Training
---
-1 or worseUntalented
+0Untrained
+1Basic Training
+5Apprentice
+10Professional
+15Master
+20Grand Master
+25Mythic Mastery
---------
GENERIC DIFFICULTY CLASS
DCTaskTake 10 TrainingTake 20 Training
0Very EasyUntrainedUntrained
5EasyUntrainedUntrained
10AverageUntrainedUntrained
15ToughApprenticeUntrained
20ChallengingProfessionalUntrained
25FormidableMasterApprentice
30HeroicGrand MasterProfessional
35IncredibleMythic MasteryMaster
40Nearly ImpossibleMythic MasteryGrand Master

TAKE 10 TRAINING: Ask yourself, “How much training would it take for someone to be able to succeed at this task as a matter of routine?” Find that level of training on the table and then add 10 to determine the DC of the check (as summarized on the Generic Difficulty Class table).