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Players Handbook


Basics & Ability Scoresbasics

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Hurdles And Hitches

Basic Skill Rules Basic Combat Rules

SKILLS, FEATS, & TALENTS oh my!
  • INITIATIVE
  • ACTION TYPES
  • TAKING YOUR TURN
  • ENVIRONMENTAL HAZARDS
  • ATTACKS
  • DEFENSES
  • ACTIONS
  • MANEUVERS
  • --------

    ALLOWED CLASSES



    | Skill Basics |


    AcrobaticsAthletics
    Combat TactictsGeneral Academics
    DiplomacyInvestigation
    KnowledgeLinguistics [rev]
    PerceptionProfession
    AppraiseUse Magic Device
    UMD [rev]Artiface

    FEATS


    | Teamwork | |

    TRAITS


    CampaignMagical
    CombatRacial
    EquipmentRegional
    FamilialReligious
    Social Traits

    POST CREATION PLAY


    RolesMartial Abilities
    Martial AcademiesPrestige Organizations
    MysteriesOrders
    Systems of Magic

    COLLECTED HOUSE RULES


    Fly/DriveSpecializing Skills
    Talents vs FeatsUsing your Words

    INDEPENDENT NATIONS


    Nation, (government)Language
    Honshu'kan, (Japanese Shogunate)Yashima
    Cherkess, (Snowbound Norn Nomads)Chalav
    Imhullu Khans, (Mongol Barbarians)Tieshan
    Zinkalo,  (Roving Southern Gypsies)[Skalo
    Kushites, (Feverthorn Jungle tribesmen)N'dongo
    Vendhyan, (India Rajput Sultanate)Bakhara

    KNOWN ARKOSIAN NATIONS


    EmpirePeoples presumed to belong
    Central EmpireNorn, Catalani, Ethangari,
    Athosian, Iverni, Novos,
    Theturosi, Cathayan
    Khans of ImhulluAbzan, Jeskai, Sultai, Sidisi,
    Mardu, Narset
    The Arch of TishtryaLayyah, Vendhyan, Bhel,
    Jharkhand, Pradesh, Sudani

    MONSTROUS NATIONS


    NationPeople
    Kazan Black Forest'Eisengrimm'
    Ulthar Plains'Leonin'
    Lunar Court Dreamlands'Fae'
    Yokai Deadlands'Echomen'
    Adullam Waste'Goliath'
    Golgatha Horde'Orks'
    Cádiz or Gades'Triton'
    Idrinian Wild'Eldar'


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