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Sorrow, Fury, or Doubt.

Every character is required to pick one primary vice which will be represented by a sub-vice [with proactive and counteractive elements].
specifically:
If Sorrow is selected this subvice must be one internal and one external
If Fury is selected it must be one passive and one aggressive display.
and, If Doubt is selected it must include one introverted and one extroverted response.

So why is this additional attribute necessary to the campaign?
For roleplay reasons, a character’s ‘Primary Vice’ will describe an essential response to actions that motivates them. It is NOT a meta-game term as it’s existence is acknowledge within man by religion - though they will say it is THE flaw placed in man to learn to overcome and earn his (or her) place in the afterlife. Some sects believe it is the Grace lost during the Great Fall - as mortality fell from the pinnacle of its might. In the common parlance, it is called a ‘moral snare’, and while its existence IS recognized as common; few people willingly chose to reveal their own presuming they are even are capable of Recognizing/Identifying their ‘tells’, and concealing them.

This is NOT a Flaw and will not count within the allotted Flaw Points for each starting player.

A characters Primary Vice may be repressed as the PC wants it to be… or it may bubble to the surface temporarily in your everyday existence. Largely this attribute represents a PC’s personal reaction to physical, emotional, or psychological turbulence in regular life. As adventurers, your characters may be somewhat MORE prepared and hardened to seeing the horrors of war, man’s inhumanity to man, or other less than natural experiences – so this reaction to trauma should be linked to your extremely personal afflictions in your described background. I should be forward and say that there ARE or may be certain types of magic (or magic items, or magical beings) or supernatural events in this campaign that CAN directly affect this mechanic. The player should be prepared to roleplay it being directly affected at some point in the future.