MULTICLASS ARCHETYPES
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Multiclassing is one of the great traditions of fantasy roleplaying games and has resulted in a multitude of archetypical combinations. From the deadly rogue/wizard to the synergistic ranger/cleric, multiclassing allows a character to focus on a primary class while taking another, granting them the ability to more effectively deal with challenges. However, through traditional multiclassing, a character must slow his level advancement and ability progression in one class to gain levels and their subsequent abilities in a new class. Where possible I've tried to eliminate the huge bonuses available by taking one level of one class.

Although many players find the idea of multiclassing appealing, some do not like the necessity of sacrificing the efficacy of certain abilities from their primary class to gain those of another class. In that spirit, if the multiclass archetypes are used characters can retain primary features from their primary class without compromising their potency, while exchanging less desirable class features for those from a secondary class. These hybrid class characters only gain abilities from their second class in part, and not at their full potency like they would if they had selected that class as their primary class.

The following 'multiclass archetypes' or Hybrid Classes represent a variety of classic combinations as allowed by this campaign. It should be known that the Arcane/Divine division will never be crossed, whether it be by using these Hybrid Classes or by Dual Classing. Dual classing is the combination of a starting single class with the inclusion of a secondary class.  A character with an original class may not select a Hybrid class to multiclass with. If you want to create an existing hybrid this will function as a Dual Class or as a retraining event whichever is more convenient.

My classes are capped to 25th before epic levels begin. Those characters who multiclass limit their capacity to attain their primary classes full benefit. Epic classes do not receive many of the bonuses that are inherent in base classes.  Like increased BAB or Saving Throws or Hit Die

Multiclass Prerequisites.

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