Clever Wordplay: Your cunning and logic are more than a match for another’s confidence and poise. Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.
Relic-Proof: Your experiments—both your successes and failures—have inured you to the effects of stored magic. You gain a +1 trait bonus on will-based saving throws engendered by effects produced by magic items.
Insistent Benefactor: Some adventures don’t always realize what’s best for them, and you have perfected the art of forcing your magical boons on your allies. Whenever you cast a harmless spell, you gain a +2 trait bonus on caster level checks to overcome spell resistance, and the saving throw DC of the spell (if any) is increased by 2.
Blooded Compass: You may select a magnetic compass for your arcane bond class feature; this compass is non-magical, by itself, but it can be briefly enchanted to seek out a specific person. To enchant the compass, hair and blood samples of this individual are required. The effect can be referred to (as one would check a compass) 1 time per caster level per casting. Each casting requiring another sample.
Last edited by JackFaust, July 22 2019 06:11:16. Open game article. You can edit it once you log in.