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Feats
Teamwork Feats
Teamwork feats grant large bonuses, but they only function under specific circumstances. In most cases, these feats require an ally who also possesses the feat to be positioned carefully on the battlefield. Teamwork feats provide no bonus if the listed conditions are not met.
Note that allies who are paralyzed, stunned, unconscious, or otherwise unable to act do not count for the purposes of these feats.
Feat Descriptions
Teamwork Feats are summarized in the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the description of the feat for full details.
The following format is used for all feat descriptions.
Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisit: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
Teamwork Feats | Prerequisites | Benefit | Source |
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Allied Spellcaster | Prerequisite: Caster level 1st | +2 bonus on level checks to overcome spell resistance. | APG |
Back to Back | Prerequisite: Perception 3 ranks | Gain a +2 to AC against flanking opponents | UC |
Improved Back to Back | Prerequisite: Back to Back, Perception 5 ranks | Grant adjacent ally +2 to AC against flanking opponents | UC |
Broken Wing Gambit Combat, | Prerequisite: Bluff 5 ranks | Grant opponent bonus to hit you, but opponent’s attack provokes attacks of opportunity | UC |
Combat Medic | Prerequisite: Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal | UC |
Coordinated Charge Combat, | Prerequisite: At least two other teamwork feats, base attack bonus +10 | You may charge the same foe when an ally does | UC |
Coordinated Defense Combat, | Prerequisite: | +2 bonus to CMD. | APG |
Coordinated Maneuvers Combat | Prerequisite: | +2 bonus on combat maneuver checks. | APG |
Duck and Cover | Prerequisite: | Take ally’s result on Reflex saving throw. | APG |
Enfilading Fire | Prerequisite: Point-Blank Shot, Precise Shot, 1 other teamwork feat | When ally flanks opponent, you gain +2 on ranged attack rolls against opponent | UC |
Ensemble | Prerequisite: Perform 5 ranks | Nearby performers can aid your perform checks. | UM |
Escape Route | Prerequisite: | You do not provoke attacks of opportunity when moving through spaces adjacent to allies | UC |
Feint Partner Combat, | Prerequisite: Bluff 1 rank | When ally successfully feints, opponent loses Dex bonus against your next attack | UC |
Improved Feint Partner Combat, | Prerequisite: Combat Reflexes, Feint Partner, base attack bonus +6 | When ally successfully feints, you gain attack of opportunity against opponent | UC |
Lookout Combat, | Prerequisite: | Act in surprise round if ally can act. | APG |
Outflank Combat, | Prerequisite: Base attack bonus +4 | Gain +4 bonus on attack rolls when flanking. | APG |
Pack Attack | Prerequisite: Base attack bonus +1 | Ally’s attack allows you to take a 5-foot step | UC |
Paired Opportunists Combat, | Prerequisite: | +4 bonus on attacks of opportunity. | APG |
Precise Strike Combat, | Prerequisite: Dex 13, base attack bonus +1 | Deal +1d6 points of precision damage with melee attacks. | APG |
Seize the Moment | Prerequisite: Combat Reflexes, Improved Critical | When ally confirms a critical threat, you gain an attack of opportunity | UC |
Shake It Off | Prerequisite: | Gain +1 to all saving throws per adjacent ally | UC |
Shield Wall Combat, | Prerequisite: Shield Proficiency | Increase your shield bonus to AC. | APG |
Shielded Caster | Prerequisite: | +4 bonus on concentration checks. | APG |
Stealth Synergy | Prerequisite: | Take the highest roll made by you and your allies on Stealth checks | UC |
Swap Places [Combat] | Prerequisite: | Switch places with an adjacent ally. | APG |
Tandem Trip | | When you make a trip against an opponent threatened by any ally, roll twice and take the higher result | UC |
Target of Opportunity | Prerequisite: Point-Blank Shot, base attack bonus +6 | When an ally hits with a ranged attack, you may make an attack as an immediate action | UC |
Last edited by JackFaust, February 28 2018 00:43:58. Open game article. You can edit it once you log in.