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Teamwork Feats
Teamwork feats grant large bonuses, but they only function under specific circumstances. In most cases, these feats require an ally who also possesses the feat to be positioned carefully on the battlefield. Teamwork feats provide no bonus if the listed conditions are not met.

Note that allies who are paralyzed, stunned, unconscious, or otherwise unable to act do not count for the purposes of these feats.

Feat Descriptions
Teamwork Feats are summarized in the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the description of the feat for full details.

The following format is used for all feat descriptions.

Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisit: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Teamwork FeatsPrerequisites Benefit Source
Allied Spellcaster Prerequisite: Caster level 1st +2 bonus on level checks to overcome spell resistance. APG
Back to Back Prerequisite: Perception 3 ranks Gain a +2 to AC against flanking opponents UC
Improved Back to Back Prerequisite: Back to Back, Perception 5 ranks Grant adjacent ally +2 to AC against flanking opponents UC
Broken Wing Gambit Combat, Prerequisite: Bluff 5 ranks Grant opponent bonus to hit you, but opponent’s attack provokes attacks of opportunity UC
Combat Medic Prerequisite: Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal UC

Coordinated Charge Combat,
Prerequisite: At least two other teamwork feats, base attack bonus +10 You may charge the same foe when an ally does UC
Coordinated Defense Combat, Prerequisite: +2 bonus to CMD. APG
Coordinated Maneuvers CombatPrerequisite:  +2 bonus on combat maneuver checks. APG
Duck and Cover Prerequisite: Take ally’s result on Reflex saving throw. APG

Enfilading Fire
Prerequisite: Point-Blank Shot, Precise Shot, 1 other teamwork feat When ally flanks opponent, you gain +2 on ranged attack rolls against opponent UC
Ensemble Prerequisite: Perform 5 ranks Nearby performers can aid your perform checks. UM
Escape Route Prerequisite: You do not provoke attacks of opportunity when moving through spaces adjacent to allies UC
Feint Partner Combat, Prerequisite: Bluff 1 rank When ally successfully feints, opponent loses Dex bonus against your next attack UC
Improved Feint Partner Combat, Prerequisite: Combat Reflexes, Feint Partner, base attack bonus +6 When ally successfully feints, you gain attack of opportunity against opponent UC
Lookout Combat, Prerequisite:Act in surprise round if ally can act. APG
Outflank Combat, Prerequisite: Base attack bonus +4 Gain +4 bonus on attack rolls when flanking. APG
Pack Attack Prerequisite: Base attack bonus +1 Ally’s attack allows you to take a 5-foot step UC
Paired Opportunists Combat, Prerequisite: +4 bonus on attacks of opportunity. APG
Precise Strike Combat, Prerequisite: Dex 13, base attack bonus +1 Deal +1d6 points of precision damage with melee attacks. APG
Seize the Moment Prerequisite: Combat Reflexes, Improved Critical When ally confirms a critical threat, you gain an attack of opportunity UC
Shake It Off Prerequisite: Gain +1 to all saving throws per adjacent ally UC
Shield Wall Combat, Prerequisite: Shield Proficiency Increase your shield bonus to AC. APG
Shielded Caster Prerequisite: +4 bonus on concentration checks. APG
Stealth Synergy Prerequisite: Take the highest roll made by you and your allies on Stealth checks UC
Swap Places [Combat] Prerequisite: Switch places with an adjacent ally. APG
Tandem Trip When you make a trip against an opponent threatened by any ally, roll twice and take the higher result UC
Target of Opportunity Prerequisite: Point-Blank Shot, base attack bonus +6 When an ally hits with a ranged attack, you may make an attack as an immediate action UC