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  1. Where do you come from?
     You should already have a class, race, and basic concept ... time to pick a hereditary nationality.  If your race isn't human THIS will be an originating nation to determine languages and culture.
    Nationality, [ Associated language]
    Forbidden Cathay, [Tieshan] (Song Dynasty)Novus Ordo, [Teresh] (Freebooters, Smugglers, Seawolves, and Reavers)Kalishi Khaganate, [Ethangari] (Eurdite and Enlightened Sages of Vast and Terrrible knowing.)
    Volovik [Norn] (Russian Vikings)Valsguarde [Iverni] (Valkyrie, & Bogatyr)Athos [Thelitos],  (Democratic Greece)
    Theteros, [Thelitos] (Spartan Rome)Catalan , [Kashmiri] (Buccaneers and Corsairs)

    This isn't the END of all possible nations. BUT it is the basis for player characters.  You NEED NOT have come from the Central Empire, which is what the above nationalities are from - HOWEVER your parent came from there if you decide to have lived elsewhere.

    Other Known nations include:
    Imhullu Khans or the Tuigan, [Tieshan] (Mongol Barbarians)Zinkalo,  [Skalo] (Roving Gitano)Kush, [N'dongo] (Feverthorn Jungle tribesmen)
    Cherkess,  [Chalav] (Viking Romani- Mobsters)Nihon or Hanshugan [Yashima] (Japanese Shogunate)Vendhyan, [Bakhara] (India Rajput Sultanate)

  2. Assign attribute points
    ...using the 25 points on the point buy system.  For ease of creation use this web calculator. This calculator will automatically attribute any selected race modifiers you may have wanted.
  3.   Available Classes
    This list has changed with the inclusion of the Sphere of Power and Sphere of Might manuals. Magic is not as encompassing as Vancian spells are in RAW.  Combat Traditions are more encompassing than simple combat feats are in RAW. The SoP/SoM mechanic forces either side of the Tier line closer to Tier 3 than before.  That said - Full Spell casters are STILL unavailable. [No Witches, Wizards, Original Druids, Sorcerers, Magi, Summoners, Oracles, or Clerics are available classes. Though you may find classes that replace some of their functionality. You won't find classes that attain their level of power.]
  4. First and Second level Hit point method are maxed.
    ...Then half for every HD following base. The player may choose to roll for the level, if they wish. The die rolled is kept, regardless.  However, Hit Points may be raised with starting wealth using the retraining system in the Ultimate Campaign guide. This must be handled pregame.
    Advancing to the next level of any character class is NOT an automatic bump.  The player has abilities for which they must train. Any level that does not grant any additional abilities may be 'just acquired'.

  5. Skills.
      In this game world the people inside of it are aware they have 'Lost Knowledge' and have to endure until it can be returned. Meaning that they don't know WHY or HOW or WHERE, and even if they can see that thing that is coming at them they PROBABLY don't know WHAT it is.  So there is no schooling that can provide the base knowledge that in RAW that would put a persons mind at ease at the horror of the unknown. Or just what sorts of thing exist out there... in the dark. I'm reintroducing that fear, GAME WIDE... which means Adventurers are seen as being brave, and wonderful if slightly mad individuals.
    Mechanically: the skill KNOWLEDGE is a class skill that various classes just get, I'm removing this base ability. You can still purchase a knowledge at first level. You just don't get a free bonus.

    In RAW, your profession or craft skill has an internal mechanic to determines how much one EARNS.  This is a Sword & Sorcery game - PLAYERS here won't be earning money via any traditional activity.
    The mechanic to EARN  is now applicable to ANY SKILL. (Cause there's no reason to take Profession: Wilderness Guide and have SURVIVAL at the same time.)

    Players without the trained skill knowledge may attempt to know a thing with a straight stat check. And, they will learn what is "COMMON KNOWLEDGE" or anything under DC:10. A player may ALSO attempt to use mechanical advantages to lessen a higher DC thus its possible for a player WITHOUT knowledge to know things beyond his TRUE ABILITY.  He base knowledge does not get any greater but various immediate advantages can lower specific knowledge into his range. In such case a player needs to be applying specific bonuses to answer specific questions. Players with RANKS can ask what general questions... based on a presumptive 10+ roll. Players without sufficient ranks must have some specific question in mind before they can apply mechanical advantages.

    Those class with traditional access to great amounts of knowledge by dint of class abilities (Bards, Rogues, Experts and other Skill Monkey's) know have access to a multiplicity of potential bonuses  to find greater advantages to KNOW specific things when required. Bards are largely responsible for the collect and analysis of information creating colleges and universities. While rogues and Experts have access to widespread guilds of other thieves and experts. ALL of these things require some minor ROLEPLAY instead instead of the assumption inherent class mechanic.

    Unlike the general trend to eliminate or condense various skills (which tends to nerf skill-based characters)... I've expanded the list of possible knowledge, and instead condensed the need to skill points to be spent on everything else. In THIS gameworld, it is possible to fail with style instead of simply dying. Likewise a player may succeed so well as to provide further advantage for themselves or another player.  And the skill points that would normally get spent in an unending hole of becoming impossibly awesome will find a cap of good enough.  Let me spend these skills on something ELSE of interest.

    But generally speaking The ONLY time I will require rolls from a player is when the roll is being actively opposed or contested.  If your character's ranks + 10 is sufficient to perform the minimum DC required to succeed then you can presume the player DOES that action.  Even if by doing ensures that the player can roleplay as he wishes to in that moment.


    There are some things which CANNOT be done without the investiture of skill points. Though they do not require a roll once purchased.

  6. Languages.  It's a text game and I've put a value on languages so that they exceed more than the 1 required for complete fluency.  This is ONLY a real issue if you insist on speaking every and all language possibly available to anyone.  Languages are rated on a Fluency score from 0 - 3.  And once a player speaks at a 2, they will acquire the RPOL functionality to speak while POSTING in that language.  Otherwise, having access to a languages grants a mechanical advantage to understanding the ins and outs of various cultures.
    Fluency rules are as follows. [0, no comprehension.  1, Point Talk. 2, Comprehensive. 3, Multilingual.]
    And some fluency is necessary before certain skills (like STREETWISE) can be used at all in that region.

    Characters with INT scores above 10 receive additional skill points to be used with fluency purchases. Every point over INT 10 provides a rank of Fluency. Those classes which have Linguistics as a CLASS skill get 3 ranks of fluency instead of having a combined roll. Every Character gets their Native Tongue (at 3) and an additional language (at 2).
    I would recommend everyone purchases Tieshan at 2 to start - if not more.



    I do not actively trust  https://www.d20pfsrd.com/ .  At the end of the day that site is designed to sell 3rd party systems NOT present a coherent reference for its parent RPG - go HERE instead.

    WEALTH
  7. All PC’s begin play with 2/3rds standard amount of wealth for their advanced level.
    ...All wealth must be spent or converted to material treasure and away from coins and gems. The character may not begin play 50 gold in coin or gems. Gear must be purchased according to the Sanctioned Equipment listNote: I'm not using lots of weapons simply because the level of variety is constrained.  And the knowledge of how to build these weapons are constrained.  I'm NOT suddenly making these weapons EXOTIC FEATS, but a player may see a character that possesses one and thing that such a weapon is foreign.

    Despite this game being nominally housed in the D20 syste, THIS IS GAME IS not COMBAT INTENSIVE... build your character for roleplay and skill utility and you really will be happier here.

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  8.   EXTRAS.