The following are existing feats that have been altered or new feats added to the game.

FEATS & FLAWSTYPESPREREQUISITESSUMMARY
Arcane StrikeCombat, Magic, Tier 1
*Improved Arcane StrikeCombat, Magic, Tier 2
**Greater Arcane StrikeCombat, Magic, Tier 3
**Mithril StrikeCombat, Magic, Tier 3
***Adamantine StrikeCombat, Magic, Tier 4
Armor FocusCombat, Tier 1
*Improved Armor FocusCombat, Tier 2
**Greater Armor FocusCombat, Tier 3
Armor SpecializationCombat, Tier 2
*Improved Armor SpecializationCombat, Tier 3
**Greater Armor SpecializationCombat, Tier 4
Canny DefenseCombat, Tier 1-
CleaveCombat, Tier 1
*Improved CleaveCombat, Tier 2
**Greater CleaveCombat, Tier 3
***Whirlwind AttackCombat, Tier 4
EnduranceCombat, Tier 1
*Improved EnduranceCombat, Tier 2
**Greater EnduranceCombat, Tier 3
Great FortitudeGeneral, Tier 1
Improved Natural AttackGeneral, Tier 1
Iron WillGeneral, Tier 1
Lightning ReflexesGeneral, Tier 1
ProficiencyCombat, Tier 0-You become proficient with one selected type of equipment.
Shield FocusCombat, Tier 1
Shield SpecializationCombat, Tier 2
*Improved Shield SpecializationCombat, Tier 3
**Greater Shield SpecializationCombat, Tier 4
Skill FocusSkill, Tier 1
*Improved Skill FocusSkill, Tier 2
**Greater Skill FocusSkill, Tier 3
Spell CombatCombat, Magic, Tier 1
*Improved Spell CombatCombat, Magic, Tier 2
**Greater Spell CombatCombat, Magic, Tier 3
Spell StrikeCombat, Magic, Tier 2
*Improved Spell StrikeCombat, Magic, Tier 3
**Greater Spell StrikeCombat, Magic, Tier 4
ToughnessCombat, Tier 1
*Improved ToughnessCombat, Tier 2
**Greater ToughnessCombat, Tier 3
Tricky StepCombat, Tier 3Dex 15, Combat ReflexesUse Deception or Stealth instead of Acrobatics to avoid AoOs.
Weapon FocusCombat, Tier 1
*Improved Weapon FocusCombat, Tier 2
**Greater Weapon FocusCombat, Tier 3
Weapon SpecializationCombat, Tier 2
*Improved Weapon SpecializationCombat, Tier 3
**Greater Weapon SpecializationCombat, Tier 4



INNATE FEATS & FLAWSTYPESPREREQUISITESSUMMARY
BloodlessInnate, Tier 1Construct, Plant, or UndeadYou are resistant to bleeding.
BurrowingInnate, Tier 2Strength, ClawsYou gain a burrow speed.
*TunnelingInnate, Tier 3Burrow SpeedYour burrow speed allows you to leave tunnels that others can follow.
Children of the NightInnate, Magic, Tier 3Revenant or UndeadYou can summon nocturnal animals to your aid.
Climbing ClawsInnate, Tier 1ClawsYou gain a climb speed.
Curse of HomesteadInnate, Tier 1Construct, Plant, or UndeadYou compulsively won't enter a domicile uninvited.
Divine VulnerabilityInnate, Tier 1Construct, Plant, or UndeadYou are vulnerable to holy symbols and sacred ground.
Elemental VulnerabilityInnate, Tier 1Construct, Plant, or UndeadYou are weak to certain damage types.
Falling to PiecesInnate, Tier 1Construct, Plant, or UndeadYou can put yourself back together after falling apart.
Fey BornInnate, Tier 2Fey bloodine, dwarf, elf, gnome, or plantYou gain the fey subtype.
FlightInnate, Tier 1Bloodline, domain, hex, mystery, or template that grants a fly speedYou are more proficient at flight than normal.
Gaseous FormInnate, Tier 1Construct, Plant, or UndeadYou are resistant to bleeding.
Ghost TouchInnate, Magic, Tier 1Revenant or UndeadYour attacks are ghost touch weapons.
GrabInnate, Tier 2Strength, Bite or ClawsYou gain a grab attack.
Humanoid FormInnate, Tier 1Non-humanoid, Int 4+You can transform into a humanoid form.
Improved ResistanceInnate, Tier 1Constitution, any resistance provided by your raceOne of your resistances improves
Inhuman MetabolismInnate, Tier 1Any innate trait that allows you to be treated as different types or subtypes.For certain effects, there's a 25% chance you decide which type you're treated as instead of the effect's creator deciding.
Innate WeaponsInnate, Tier 1Construct, Plant, or UndeadYou gain two natural weapons.
Magic StrikesInnate, Tier 1Outsider, Undead, or magical abilitiesYour attacks are magical.
MimicryInnate, Tier 1Shapechanger or illusion magic or TenguYou can mimic sounds and voices proficiently.
*Perfect MimicryInnate, Tier 2MimicryYou can mimic sounds and voices perfectly.
Mind ReadingInnate, Tier 1Shapechanger or divination magicYour attacks are magical.
Polymorphic AtavismInnate, Tier 1Polymorphism, must be taken at 1st levelYou have an atavism that grants you more special traits.
Skeletal BodyInnate, Tier 1Construct, Outsider, or Undead, must be taken at 1st levelYou have a skeletal body.
Spawn UndeadInnate, Tier 1UndeadYou can spawn other undead.
Stunted MorphingFlaw, Innate, Tier 1Shapechanger You lose the Shapechanger subtype.
Supernatural StrengthInnate, Tier 1Strength Domain or taken at 1st levelYou have supernatural strength.
Sunlight VulnerabilityFlaw, Innate, Tier 1Shadow or UndeadYou are vulnerable to the raw of the sun.
Undead HungerFlaw, Innate, Tier 1Revenant or UndeadYou must eat to survive.
Vampiric BiteInnate, Tier 2Bite; Carnivore, Hemovore, Omnivore, or UndeadYou must eat to survive.
Water VulnerabilityInnate, Tier 1Construct or UndeadYou take damage from water.


FEAT TIERS
Feats have tiers meaning the earliest they can be acquired is at a level equal to double the tier -1 or greater.

FEAT TYPES
Feat types have been simplified combat, flaw, general, innate, magic, skill, and story.
Combat: Feat is combat oriented.
Flaw: Flaws impose detriments instead of benefits. For each flaw you take, you gain a feat in exchange, allowing you to go above your normal limit of feats up to a maximum number of feats acquired this way equal to 3 + 1/3 your level. A character must take flaws during character creation or upon a story reason for them to acquire the flaw. For each flaw a character has, they can gain another feat. If the flaw is a monster/racial flaw, the feat they gain in exchange must be a monster/racial feat. If the flaw is not a monster/racial flaw, they cannot gain a monster/racial feat in exchange for it but must take a combat, general, or magic feat instead.
General: All feats are general unless they're another type.
Innate: Innate feats were previously called "monster" or "racial" feats that result from your creature type, species, etc.
Skill: Non-combat feats that specifically adjust how you use skills are skill feats.
Story: Story feats alter fate or narratives in a way that characters often aren't aware of such as adjusting surges and luck (previously known as Hero Points).

PREREQUISITES
Feat types have been simplified combat, flaw, general, innate, magic, skill, and story.
Ability Scores: If an ability score is a feat prerequisite, the minimum score you must have is 10 + double the feat tier, unless noted otherwise.
Skills: If a skill is a feat prerequisite, the minimum rank you can have is double the feat tier -1, unless noted otherwise.