SKELETAL BODY
Prerequisites: Dexterity 13; Construct, Homonculus, Revenant or Undead; must be taken at 1st level.
Benefit: You have a skeletal body making you immune to bleed and poison and giving you DR/brutal strikes equal to your level. All attacks made with melee weapons dealing bludgeoning damage and melee weapons that are two-handed for your size or larger are considered brutal strikes. However, you are also treated as 1 size smaller than you actually are for the purposes of effects that forcibly move, hold, or knock you down such as gust of wind or combat maneuvers made against you (but not combat maneuvers you make).
Skeletal Body: You have a skeletal body making you immune to bleed and poison. However, you take 50% additional damage from bludgeoning and are treated as 1 size smaller than you actually are for the purposes of your weight, squeezing, and effects that forcibly move, hold, or knock you down such as gust of wind or combat maneuvers made against you (but not combat maneuvers you make). You can sacrifice a feat to lose the vulnerability to bludgeoning damage or two feats to gain DR/bludgeoning equal to your level. <tr><td>Stunted Morphing</td><td>Flaw, Innate, Tier 1</td><td>Shapeshifter</td><td>You lose the Shapeshifter subtype.</td></tr>