You will require access to at least the Player's Handbook for character creation and rules of play in Numenera. If you need information regarding something other than material in the Player's Handbook, indicate your top 3 interests in your application. I have summarized the available options below.
All character options from the Corebook, Guidebook, and Character Options supplemental books are available for selection. Options from Into the Night and Into the Deep must be requested. Community-developed options are not going to be used in this campaign.
When creating a character, you flesh out the sentence: "I am a <Descriptor> <Type> who <Focus>"
- The Descriptor is an adjective that summarizes your character's general disposition.
The Type is your character's primary skill sets and stat pools.
The Focus is your character's specialty and flavour, providing additional skill options.
Character Types
Glaive
- This is the Warrior archetype, a person skilled in the use of weapons or martial arts.
- Most Glaives rely on physical strength (Might) and others rely on reflexives and agility (Speed).
- Primary stats: Might or Speed.
Nano
- This is the Mage archetype, a person skilled in the manipulation of numenera to alter reality or attain knowledge they might not otherwise have access to.
- Most Nanos rely on their wit and intelligence (Intellect) to see them through challenges.
- Primary stats: Intellect
Jack
- This is the Rogue archetype, a person skilled in deception, sneaking, and a variety of other skills – they are a Jack-of-all-trades.
- Jacks do not rely on any one kind of skill, instead drawing a wealth of information and techniques that make them adaptable in all situations.
- Primary stats: Speed