There are two types of Experience (XP): Skill XP and Level XP.
All Skills begin at rank 0 and all Units begin at level 0.
As Units participate in Actions; they gain Experience (Experience Points or XP) both as a cohesive group and in forming particular actions. Each Action is associated to a particular skill. In order to improve in any particular skill, Unit(s) and Leaders must achieve at least a Significant success in their action. (See Human Unit Bonus and Scholar Leader Bonus for exceptions which modify this.)
There are different ways to improve skills and levels:
- Improving Skills in Combat
- Improving Levels in Combat
- Improving Skills out of Combat
- Improving Levels out of Combat
- Improving Skills out of Combat:
- Leveling Units out of Combat: Example of Experience
- Improving Skills and Leveling Units in Combat: Sample of Combat Experience
Units that participate in combat level faster than those that do not. The amount of XP gained from Combat is based upon the following factors:
- The Average level of your Fighting Force (Force Average-FA) is calculated.
- This is then compared to the level of each enemy destroyed/routed.
- For each enemy destroyed/routed that was more than 2 levels below your Force Average (FA), you receive .5 XP.
- For each enemy destroyed/routed that was up to 2 levels less than your FA or equal, you receive 1 XP.
- For each enemy destroyed/routed that was above your Force Average (FA), you receive 2 XP.
- After adding up this total XP value - any fraction is rounded up.
The total expressed above becomes the amount of Leveling XP gain. Twice this becomes the amount of Skill XP gained.
Some important notes:
- Extras never earn experience.
- Leaders cannot gain levels.
- Some Skills can only be learned by Leaders, others can only be learned by Units.
Once a skill is acquired it then becomes Skill Rank 1.
The above-chart explains how much XP it takes to advance to each level, or achieve each skill rank. For example: You send your Chief and a Unit of Goblins to Scout a Grid. They achieve a significant success! You now have (1) XP to assign to Scout. You decide you want your Goblins to become specialized Scouts and Spies, so you give them the XP. Since this Unit had no skill ranks in Scout, they immediately improve to Skill Rank 1. You annotate: "Scout[1]" in their skills section. If XP is gained, but not enough to improve the skill another rank, annotate: "Scout[3]^1" .
Second Example: To go from Level 3 to Level 4, you need TWO (2) XP.
It should be noted that the 'Scholar' leader bonus does not affect skills at ranks 1 to 3.
The maximum level of any Unit is 10.
Whenever a Unit gains a level - you may increase a single stat by 1.
The stats that may be increased are:
- Off
- Def
- Str
- Speed *
- Max Tools ♦
* : You may only increase combat speed, and only one time via experience gains.
♦ : You may only increase Max Tools one time via experience gains; and never above 3 total tools.