XP gain is calculated by comparing your Force's Average Level (FAL) against the Enemy Unit Level (EUL) of each enemy destroyed/routed.
FAL is the average level of all of your forces participating in combat.
EUL is the level of each enemy unit, not the average of all of them.
You gain more XP from foes much stronger than you and less from foes much weaker than you.
You gain half as much XP towards levels as you do towards skills. See the following Table:
For example, your Level 2 Orcs and Level 2 Humans kill three Level 0 Goblins, two level 1 Elves, and one level 5 Human. Your FAL is 2.
Your forces will have a total of 6 Skill XP and 3 Level XP to distribute.
Last edited by GamerHandle, December 22 2015 18:32:49. Open game article. You can edit it once you log in.