The Creatures listed here are those that are commonly available for Hire.
For a clear understanding of what each stat means, see: Stat Blocks
Explanation of Bonuses:
Dwarves:
If a Harvest Check is made in Hills or Mountains, when harvesting Stone, Iron or Gold; a +10 is applied to this check.
Elves:
Harrier:+10 Off, +10 Dam, Inflict -10 Morale during Ranged Combat. Ranged Weapons must be equipped for their ability to be used.
Goblins:
+5 to Scout checks in any type of terrain.
+5 to Harvest checks (any resource) when made in Plains and Forests.
Humans:
Normally, a 101 or greater is required to be rolled in a check for a unit to gain Experience (XP) in a Skill. Humans need only a 91 or Greater. So long as at least one human Unit is present, and a >=91 is rolled: someone will gain XP. For further information see: Experience
If more than one Human Unit is present; the Threshold is reduced by 5 for each (maximum 25 reduction.) [The Leader Bonus: Scholar also counts towards this maximum reduction.]
Orcs:
Normally, when entering dangerous missions (combat) or encounters; Units become war-weary and will gradually sustain penalties to morale rolls. Orcs NEVER suffer this penalty. Even one, single Orc unit sent to fight a Dragon will not suffer any morale penalties or combat-penalties; they are simply too stubborn to be afraid. They can still flee a fight as a result of normal combat (but, never with a penalty to the roll: the +5 morale bonus always applies as well.)
Last edited by GamerHandle, December 22 2015 04:33:54. Open game article. You can edit it once you log in.