The Creatures listed here are those that are commonly available for Hire.

For a clear understanding of what each stat means, see: Stat Blocks

Dwarves - Name - Level 0
Offense:1Defense:1Strength:1
Speed:S/2Race:DwarMax Tools:2
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:Harvest (Hills/Mountains) + 10
Items Equipped:
Weapons Equipped:
Armor Equipped:

Elves - Name - Level 0
Offense:1Defense:1Strength:1
Speed:F/3Race:ElfMax Tools:1
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:Harrier
Items Equipped:
Weapons Equipped:
Armor Equipped:

Goblins - Name - Level 0
Offense:1Defense:1Strength:1
Speed:M/2Race:GoblMax Tools:3
Max Weapons:1Cost:10GPUpkeep5GP
Special/Skills:Scout +5 , Harvest (Plains/Forest) +5
Items Equipped:
Weapons Equipped:
Armor Equipped:

Humans - Name - Level 0
Offense:1Defense:1Strength:1
Speed:M/2Race:HumaMax Tools:2
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:Threshold for Learning New Skill - 10
Items Equipped:
Weapons Equipped:
Armor Equipped:

Orcs - Name - Level 0
Offense:2Defense:1Strength:1
Speed:M/2Race:OrcMax Tools:1
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:Morale +5, No Danger Penalty
Items Equipped:
Weapons Equipped:
Armor Equipped:

Explanation of Bonuses:

Dwarves:
If a Harvest Check is made in Hills or Mountains, when harvesting Stone, Iron or Gold; a +10  is applied to this check.

Elves:
Harrier:+10  Off, +10  Dam, Inflict -10  Morale during Ranged Combat.  Ranged Weapons must be equipped for their ability to be used.

Goblins:
+5  to Scout checks in any type of terrain.
+5  to Harvest checks (any resource) when made in Plains and Forests.

Humans:
Normally, a 101 or greater is required to be rolled in a check for a unit to gain Experience (XP) in a Skill.  Humans need only a 91 or Greater.  So long as at least one human Unit is present, and a >=91 is rolled: someone will gain XP.  For further information see: Experience
If more than one Human Unit is present; the Threshold is reduced by 5 for each (maximum 25  reduction.) [The Leader Bonus: Scholar also counts towards this maximum reduction.]

Orcs:
Normally, when entering dangerous missions (combat) or encounters; Units become war-weary and will gradually sustain penalties to morale rolls.  Orcs NEVER suffer this penalty.  Even one, single Orc unit sent to fight a Dragon will not suffer any morale penalties or combat-penalties; they are simply too stubborn to be afraid.  They can still flee a fight as a result of normal combat (but, never with a penalty to the roll: the +5 morale bonus always applies as well.)