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When creating your Usurpation, you will choose one of the following bonuses for each of your Leaders - your Chief and your Cohort.  You may choose a different bonus for each, or the same.  These bonuses are permanent and do not change.

Chiefs and Cohorts are functionally similar - at the outset you can customize each one by choosing a race (from the standard races) and one of the Leader bonuses for each (chosen from the list below.)

Bonus NameEffect
Banner-Bearer+15% to Morale Checks.  Also, +5% to Initial Engagement roll in Combat.
Craftsman+10% to Crafting, Construction, and Renovation Rolls
Herald+10% to Diplomacy Rolls.  1.5x Multiplier bonus for 'CP-Size'. (rounded down.)
ScholarReduce Skill Learning Threshold by -5%.  Additionally, reduces learning 'curve' by 1 (See Gaining Experience.) (*)
Pioneer+10% to Harvest Checks. +1 to Resource Results.
Scavenger+10% to Scout Rolls.  Also, -10% chance of being caught in a failed activity (*).

With the exception of the second-half of the Scholar bonus (learning curve improvement), all of the other bonuses require the Leader in question to be present AT THE ACTION to provide their bonus.

It should be noted: that many of the bonuses provided from these - are specific to UNIT ONLY actions.  This means that the Leader must be PRESENT (assisting) the Unit in order for this bonus to be applied.

* = Global to your Usurpation.