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Skills are learned from repeated success in an action. Skills provide percentile "+X" bonuses to rolls when performing actions.
Usurper, Learnable Skills:
Skill Link | Notes | Prereqs | Max Ranks |
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Harvesting Skills |
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Forager: | +3: Harvest Food | - | 10 |
Woodsman : | +3: Harvest Lumber | - | 10 |
Tree-Hugger: | +4: Harvest Lumber, Higher Quality | Woodsman[5] | 10 |
Stonecutter: | +3: Harvest Stone | - | 10 |
Stone-Singer: | +4: Harvest Stone, Higher Quality | Stonecutter[5] | 10 |
Pickaxe-User: | +3: Harvest Iron | - | 10 |
Vein-Seeker: | +4: Harvest Iron, Higher Quality | Pickaxe-User[5] | 10 |
Digger: | +3: Harvest Gold | - | 10 |
Economy Skills |
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Mason: | +3: Construction, Renovation | - | 10 |
Artisan: | +3: Crafting | - | 10 |
Scout: | +3: Scouting | - | 10 |
Spy: | +3: Scouting - Enemy Unit Composition | - | 10 |
Bard: ♥ | +3: Explore | - | 10 |
Negotiator: ♥ | +3: Diplomacy | - | 10 |
Combat Skills |
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Courage: ♦ | +3: Morale Rolls | - | 10 |
Leadership: ♥ | +2: Combat | - | 10 |
Outmaneuver: ♦ | Opposed Roll: Can grant 1 extra round of ranged combat. | - | 5 |
Aggressor: ♦ | +3: Offense & Damage | - | 10 |
Pernicious: ♦ | Force Cumulative Morale Penalty | Aggressor[5] | 5 |
Parry: ♦ | +3: Defense & Damage Reduction | - | 10 |
Warder: ♦ | Force Opponent to re-prioritize target | Parry [5] | 5 |
Tactics: ♥ | Multiple uses. Provides early combat advantage. | - | 10 |
♥ : Leader only skills.
♦ : Unit only skills.
Each skill begins at "0" until acquired. Even for Units that begin with similar bonuses. Once a skill is acquired it then becomes Skill Rank: 1. The bonus listed is multiplied by the Rank for the total bonus. Thus, a Unit of Dwarves with "Smith[3]" (Smith Skill to Rank 3) would have a +9 bonus to that activity.
Maximum Skill Rank is 10 for basic skills and 5 for advanced skills.
Note that Rank of Skill and Level of the Unit itself are different.
Last edited by GamerHandle, April 25 2016 23:39:34. Open game article. You can edit it once you log in.