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Regarding the use of Pathfinder as the base sytem.
or
Pathfinder means Combat! So, what's with all this Roleplay bullshit?
Look - I get it.
Most people assume that DnD systems, of which Pathfinder is an evolution of, means heavy crunch gaming. Or, at least there's a presumption that playing with Pathfinder is going to be bogged down in 'rules'. And, in order to do anything that roleplay could do in a single sentence is going to be unduly tedious.  Real roleplay games are going to have minimal rules.
I think that assumption is shortsighted and lazy but I understand the desire to simplify.  There are too many rules to learn and there is a minimal desire to learn yet another rule set from which you may get only very limited use.
  I'm not requiring you to know the rules. I'm requiring you to be familiar with the tenets of the Fantasy Trope and be AWARE of the basic D20 challenge resolution mechanic. [Roll a d20 get a number higher than some Difficulty/Challenge Threshold.] I'll even build your basic character for you which you can then choose to customize, as befits your vision. But to be treated to that level of consideration you, as a prospect player, are going to have to hand me a stunning character concept.

Here are a few Assumed Expectations I'm making about all player's admitted:

First Expectation
, – All players will work with each other and maintain mutual player enjoyment. Characters may roleplay conflict with each other as long as it doesn’t impact any other Player's fun. We are here to play AND have fun, not argue without the possibility of resolution beyond Player versus Player combat. I'm less in love with you than I am with my game and have zero tolerance for bullshit excuses like "...but its what my character would have done." As players you are in control of your character not the reverse. Find a way to work with each other and not defecate on the basic tenets of the social contract.

Second Expectation, – Please reread the First Expectation.

Third Expectation, – Understand that this game is a semi-sandbox style of play. Player’s may choose to write their own script and involve themselves in opportunities that are not specifically aligned with the central plot. You may even explore interests that have nothing to do with any GM designed plot - as long as quorum has declared the same interest.  There are a host story narratives to be discovered, responded and interacted with; if these hooks are ignored it may generate RP consequences for players and create lasting regional repercussions as events unfold in the world. I will do my level best to assure that story hooks will have “something of interest" to each character.  But I cannot hope to involve anyone in the same way a self-motivated player may choose to involve his own character. If you're bored take some responsibility to change the way events in game are unfolding.

Fourth Expectation, – I will attempt to run the campaign as “real-time” as possible; [i.e. the bad guys will not wait for you to show up to thwart them and save the day at your convenience.]. They will continue to do whatever it is in their nature to do, just like real people - while the players are off doing what ever it is you decided to do rather than pay attention to the on coming threat.  That being said, players always have the option to ignore the plot actively or pass at a faster speed (thus ignoring the threat via inactive timeslip).

Fifth Expectation, — I will be using home brew rules that I think enhance the game. However I cannot possibly keep track of all good rules, house rules or system, if you know of a better way to do things... speak up, I'd love to know.

Sixth Expectation, - I promise to listen to all arguments, opinions, and ideas about the necessity to have or change specific rules. I encourage you to fight for your view of why and what ANYWHERE EXCEPT in In Character [IC] or Plain Talk [PT] threads. I will listen and your opinions will color my decisions, which is the best I can promise sight unseen.

Seventh Expectation, - TBA as soon as I recognize another assumption I made about game play, player behavior, or Game Master responsibility.