INNATE WEAPONS
Type: Innate, Tier 1.
Prerequisites: Strength, and Construct, Plant, or Undead.
Benefits: You gain 1 natural weapon of your choice from the list below.
- Bite: Deals 1d4 piercing + Grab - The first bite attack you hit with on your turn grants you a free grapple attempt against the target immediately after you hit and before you make any additional attacks or actions.
- Claws: Deals 1d4 slashing + Rend - If you hit a target with more than one claw attack on your turn, each claw attack after the first deals an additional 1d4 bleed damage.
- Gore: Deals 1d4 piercing + Bull Rush - The first gore attack you hit with on your turn grants you a free bull rush attempt against the target immediately after you hit and before you make any additional attacks or actions. If you make a gore attack as part of a charge the +2 bonus for charging also applies to this combat maneuver.
- Headbutt: Deals 1d6 bludgeoning + Bull Rush - The first headbutt attack you hit with on your turn grants you a free bull rush attempt against the target immediately after you hit and before you make any additional attacks or actions. If you make a gore attack as part of a charge the +2 bonus for charging also applies to this combat maneuver.
- Slam: Deals 1d6 bludgeoning + Trip - The first slam attack you hit with on your turn grants you a free trip attempt against the target immediately after you hit and before you make any additional attacks or actions. If you make a slam attack as part of a charge the +2 bonus for charging also applies to this combat maneuver.
- Sting: Deals 1d4 piercing + Impale - The first sting attack you hit with on your turn grants you a free grapple attempt against the target immediately after you hit and before you make any additional attacks or actions.