The following are existing feats that have been altered or new feats added to the game.
FEATS & FLAWS | TYPES | PREREQUISITES | SUMMARY |
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Arcane Strike | Combat, Magic, Tier 1 | | |
*Improved Arcane Strike | Combat, Magic, Tier 2 | | |
**Greater Arcane Strike | Combat, Magic, Tier 3 | | |
**Mithril Strike | Combat, Magic, Tier 3 | | |
***Adamantine Strike | Combat, Magic, Tier 4 | | |
Armor Focus | Combat, Tier 1 | | |
*Improved Armor Focus | Combat, Tier 2 | | |
**Greater Armor Focus | Combat, Tier 3 | | |
Armor Specialization | Combat, Tier 2 | | |
*Improved Armor Specialization | Combat, Tier 3 | | |
**Greater Armor Specialization | Combat, Tier 4 | | |
Canny Defense | Combat, Tier 1 | - | |
Cleave | Combat, Tier 1 | | |
*Improved Cleave | Combat, Tier 2 | | |
**Greater Cleave | Combat, Tier 3 | | |
***Whirlwind Attack | Combat, Tier 4 | | |
Endurance | Combat, Tier 1 | | |
*Improved Endurance | Combat, Tier 2 | | |
**Greater Endurance | Combat, Tier 3 | | |
Great Fortitude | General, Tier 1 | | |
Improved Natural Attack | General, Tier 1 | | |
Iron Will | General, Tier 1 | | |
Lightning Reflexes | General, Tier 1 | | |
Proficiency | Combat, Tier 0 | - | You become proficient with one selected type of equipment. |
Shield Focus | Combat, Tier 1 | | |
Shield Specialization | Combat, Tier 2 | | |
*Improved Shield Specialization | Combat, Tier 3 | | |
**Greater Shield Specialization | Combat, Tier 4 | | |
Skill Focus | Skill, Tier 1 | | |
*Improved Skill Focus | Skill, Tier 2 | | |
**Greater Skill Focus | Skill, Tier 3 | | |
Spell Combat | Combat, Magic, Tier 1 | | |
*Improved Spell Combat | Combat, Magic, Tier 2 | | |
**Greater Spell Combat | Combat, Magic, Tier 3 | | |
Spell Strike | Combat, Magic, Tier 2 | | |
*Improved Spell Strike | Combat, Magic, Tier 3 | | |
**Greater Spell Strike | Combat, Magic, Tier 4 | | |
Toughness | Combat, Tier 1 | | |
*Improved Toughness | Combat, Tier 2 | | |
**Greater Toughness | Combat, Tier 3 | | |
Tricky Step | Combat, Tier 3 | Dex 15, Combat Reflexes | Use Deception or Stealth instead of Acrobatics to avoid AoOs. |
Weapon Focus | Combat, Tier 1 | | |
*Improved Weapon Focus | Combat, Tier 2 | | |
**Greater Weapon Focus | Combat, Tier 3 | | |
Weapon Specialization | Combat, Tier 2 | | |
*Improved Weapon Specialization | Combat, Tier 3 | | |
**Greater Weapon Specialization | Combat, Tier 4 | | |
INNATE FEATS & FLAWS | TYPES | PREREQUISITES | SUMMARY |
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Bloodless | Innate, Tier 1 | Construct, Plant, or Undead | You are resistant to bleeding. |
Burrowing | Innate, Tier 2 | Strength, Claws | You gain a burrow speed. |
*Tunneling | Innate, Tier 3 | Burrow Speed | Your burrow speed allows you to leave tunnels that others can follow. |
Children of the Night | Innate, Magic, Tier 3 | Revenant or Undead | You can summon nocturnal animals to your aid. |
Climbing Claws | Innate, Tier 1 | Claws | You gain a climb speed. |
Curse of Homestead | Innate, Tier 1 | Construct, Plant, or Undead | You compulsively won't enter a domicile uninvited. |
Divine Vulnerability | Innate, Tier 1 | Construct, Plant, or Undead | You are vulnerable to holy symbols and sacred ground. |
Elemental Vulnerability | Innate, Tier 1 | Construct, Plant, or Undead | You are weak to certain damage types. |
Falling to Pieces | Innate, Tier 1 | Construct, Plant, or Undead | You can put yourself back together after falling apart. |
Fey Born | Innate, Tier 2 | Fey bloodine, dwarf, elf, gnome, or plant | You gain the fey subtype. |
Flight | Innate, Tier 1 | Bloodline, domain, hex, mystery, or template that grants a fly speed | You are more proficient at flight than normal. |
Gaseous Form | Innate, Tier 1 | Construct, Plant, or Undead | You are resistant to bleeding. |
Ghost Touch | Innate, Magic, Tier 1 | Revenant or Undead | Your attacks are ghost touch weapons. |
Grab | Innate, Tier 2 | Strength, Bite or Claws | You gain a grab attack. |
Humanoid Form | Innate, Tier 1 | Non-humanoid, Int 4+ | You can transform into a humanoid form. |
Improved Resistance | Innate, Tier 1 | Constitution, any resistance provided by your race | One of your resistances improves |
Inhuman Metabolism | Innate, Tier 1 | Any innate trait that allows you to be treated as different types or subtypes. | For certain effects, there's a 25% chance you decide which type you're treated as instead of the effect's creator deciding. |
Innate Weapons | Innate, Tier 1 | Construct, Plant, or Undead | You gain two natural weapons. |
Magic Strikes | Innate, Tier 1 | Outsider, Undead, or magical abilities | Your attacks are magical. |
Mimicry | Innate, Tier 1 | Shapechanger or illusion magic or Tengu | You can mimic sounds and voices proficiently. |
*Perfect Mimicry | Innate, Tier 2 | Mimicry | You can mimic sounds and voices perfectly. |
Mind Reading | Innate, Tier 1 | Shapechanger or divination magic | Your attacks are magical. |
Polymorphic Atavism | Innate, Tier 1 | Polymorphism, must be taken at 1st level | You have an atavism that grants you more special traits. |
Skeletal Body | Innate, Tier 1 | Construct, Outsider, or Undead, must be taken at 1st level | You have a skeletal body. |
Spawn Undead | Innate, Tier 1 | Undead | You can spawn other undead. |
Stunted Morphing | Flaw, Innate, Tier 1 | Shapechanger | You lose the Shapechanger subtype. |
Supernatural Strength | Innate, Tier 1 | Strength Domain or taken at 1st level | You have supernatural strength. |
Sunlight Vulnerability | Flaw, Innate, Tier 1 | Shadow or Undead | You are vulnerable to the raw of the sun. |
Undead Hunger | Flaw, Innate, Tier 1 | Revenant or Undead | You must eat to survive. |
Vampiric Bite | Innate, Tier 2 | Bite; Carnivore, Hemovore, Omnivore, or Undead | You must eat to survive. |
Water Vulnerability | Innate, Tier 1 | Construct or Undead | You take damage from water. |
FEAT TIERS
Feats have tiers meaning the earliest they can be acquired is at a level equal to double the tier -1 or greater.
FEAT TYPES
Feat types have been simplified combat, flaw, general, innate, magic, skill, and story.
Combat: Feat is combat oriented.
Flaw: Flaws impose detriments instead of benefits. For each flaw you take, you gain a feat in exchange, allowing you to go above your normal limit of feats up to a maximum number of feats acquired this way equal to 3 + 1/3 your level. A character must take flaws during character creation or upon a story reason for them to acquire the flaw. For each flaw a character has, they can gain another feat. If the flaw is a monster/racial flaw, the feat they gain in exchange must be a monster/racial feat. If the flaw is not a monster/racial flaw, they cannot gain a monster/racial feat in exchange for it but must take a combat, general, or magic feat instead.
General: All feats are general unless they're another type.
Innate: Innate feats were previously called "monster" or "racial" feats that result from your creature type, species, etc.
Skill: Non-combat feats that specifically adjust how you use skills are skill feats.
Story: Story feats alter fate or narratives in a way that characters often aren't aware of such as adjusting surges and luck (previously known as Hero Points).
PREREQUISITES
Feat types have been simplified combat, flaw, general, innate, magic, skill, and story.
Ability Scores: If an ability score is a feat prerequisite, the minimum score you must have is 10 + double the feat tier, unless noted otherwise.
Skills: If a skill is a feat prerequisite, the minimum rank you can have is double the feat tier -1, unless noted otherwise.
Last edited by arkrim, March 01 2024 08:11:25. Open game article. You can edit it once you log in.