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ELEMENTAL VULNERABILITY
Types: Flaw, Innate, Tier 1.
Prerequisites: Construct, Outsider, Plant, or Undead.
Detriments: Pick a damage type you're not already vulnerable or resistant to. Whenever dealt damage of that type, you take +50% more damage.
Special: This can be taken multiple times but never applies to the same damage type.ng to approach a creature that brandished such a symbol within the last round immediately affects you as if you'd been the target as well.Last edited by arkrim, February 18 2024 06:47:14. Open game article. You can edit it once you log in.
Meta: path=75856/feats/elemental-vulnerability | edited by=arkrim