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PERSISTENT DAMAGE
A creature taking persistent damage takes the listed damage at the beginning of its turn every round. The damage is Xd6 + effect tier unless noted otherwise. A Heal check DC15 + double effect tier ends the condition. Some circumstances may allow a different skill check such as a Fortitude save to end poison or an Acrobatics check to roll around and put out a fire.Last edited by arkrim, July 01 2023 21:12:37. Open game article. You can edit it once you log in.
Meta: path=75856/conditions/persistent-damage | edited by=arkrim