FADING
A creature has this condition if they have 0 hit points or nonlethal damage equal to or exceeding their current hit points. A fading creature:
- is Staggered X
- makes a Constitution save DC10 + number of consecutive rounds they've had this condition every round at start of their turn or fall unconscious
- makes a Constitution save DC10 + half damage dealt every time they are damaged or this condition's value increases by 1. If already at Fading 3, they die* instead of worsening this condition.
- cannot awaken from unconsciousness
Note: Unconscious creatures left alone can rest, losing this condition when their current hit points rises above their current nonlethal damage.