In the following timeline, years are expressed relative to the events of The Phantom Menace. On Cularin and Almas, years are measured relative to Reidi Artom's discovery of the system (A.A., or "After Artom"). If a character needs to refer to the year of an historical event, add 200 to the number listed on the left-hand side of this table. For instance, this campaign starts on 201 A.A.
-200 Reidi Artom "discovers" the system
-175 Artom leaves for the Unknown Regions
-156 Jedi Kibh Jeen turns to the dark side
-149 Kibh Jeen defeated
-145 Jedi Academy established on Almas
-129 Tarasin Revolt begins
-122 Jedi negotiate Cularin Compact and end Tarasin Revolt
-87 Nerra Ziveri assumes charge of the Jedi Academy
-84 Trade Federation achieves control of trade in Cularin
-78 Riboga the Hutt establishes criminal organization
-24 Nerra Ziveri disappears; Lanius Qel-Bertuk becomes Academy Headmaster
-21 Nirama assumes control of criminal and smuggler organizations
-1 Metatheran Cartel formed; trade conflicts begin
0 Trade Federation driven from Cularin system; Neimoidians defeated at Naboo system
1 Living Force: Cularin campaign begins! Following history, significantly impacted by the actions of the players, can be found in the in game history
Age of Discovery
An explorer named Reidi Artom emerges from hyperspace at the edge of the comet cloud, warned by her ship's sensors of anomalous gravity wells. Bringing her ship sharply about, she comes to a stop and scans the space ahead of her. "Comets. And nothing on my star charts, either. Could be interesting." She smiles a crooked smile. She lives for this sort of discovery. Flying a course around the comet field, she sees a star system ahead of her.
A short hyperspace jump brings her into the system. She immediately begins surveying the planets from orbit, one by one. "A rock. Seen one, seen 'em all. A planet, looks habitable, definitely a thick atmosphere. A gas giant. Need to make sure we check the composition here, see what kind of gases we're dealing with, make sure you can live in them. Probably plenty of room in there. Some kind of outer planet. Doesn't look like it should have an atmosphere, but sensors show life. Even the moons look promising. In the middle of everything, and yet totally unknown. What a discovery! And it's all mine!"
Landing on the second planet, she notes the jungles and the huge lizard like creatures that approach her ship. Her transport, a strange silver thing from the sky, has them a little nervous , but she 's quite thankful-she might not even be half a mouthful for some of those things! She meets the Tarasin , a native species, and tells them of the galaxy outside their world, grand stories that are met with more than a touch of skepticism. She takes samples of minerals and gases from various planets and then departs. Reporting to the Republic Bureau of Exploration and Colonization, she names the system Reidi Artom VI. Reidi Artom I through V didn't prove particularly profitable, but she's got a good feeling about VI.
Weeks later, a records search reveals ancient notations made by the Jedi. The system's older name is assigned to the discovery. from that moment on, both the system and its second planet are known as Cularin. Reidi Artom returns to explore further, making herself a hero among the locals. She stays for nearly a quarter of a century. During that time, she charts much of the system and its features. Months after Reidi's return, the first outsiders arrive, representing a tibanna gas mining company. The company establishes the first floating city in the clouds of Genarius, a planetary gas giant. More outsiders follow, and the harvesting of the system's resources begins. The Tarasin look on with curiosity, but fight back with surprising ferocity when a human company begins to tear the trees from their homeworld. Eventually the outsiders strike a treaty with the Tarasin, and further bloodshed is averted. A friendship develops, strained at first, but it grows as the Tarasin and the outsiders get to know one another and pursue their disparate agendas. As more and more aliens arrive on Cularin, the Tarasin worry about the future of their home. fearing further attacks, aliens build cities on huge platforms that rise above the forest canopy, preserving the natural resources and giving the aliens places to call home. In a matter of decades, only a few settlements remain on ground level. These include Gadren and Hedrett-the twin cities originally settled by Reidi Artom and her crew-and some of the oldest Tarasin cities. Spaceports develop on the floating platforms, inexorably linking Cularin to the galaxy at large.
The Coming of the Jedi
Excitement builds around activity in Cularin as rich natural resources are exported. The Jedi return, probing the system with the force. Sensing a powerful taint of the dark side surrounding the ancient Sith fortress, they send two Jedi consulars to explore. One of the consulars, Kibh Jeen, is nearly ready to take his trials. His master, Qornah, has trained him well. He is certain that their current mission is a threat they can handle. Since the Jedi Council has reported that the ancient dark side site is dormant, Qornah pilots his shuttle down to the surface with confidence. Always ready to ignore the unpleasant side of existence, he does not feel the pull of evil. Behind him, his Padawan learner, Kibh Jeen, struggles silently. The shuttle lands. Two Jedi step onto the kaluthin covered surface and walk toward the half-buried fortress. As Qornah probes with the force, he does not hear the whispers that press against his apprentice's mind. Kibh Jeen succumbs to whispered temptations, cutting his master down frombehind. Stepping over the body, he approaches the walls of the fortress and disappears.
Months later, Kibh Jeen returns. Strong in the dark side, he plans to subjugate the system and lash out at the Jedi Council. Piloting the shuttle into space, he searches for minions who would make useful tools. Pirates in the asteroid belt suit his purposes admirably. ln an almost thoughtless display of power, he dominates their minds, and through them, attracts others to his service. An army grows. After his servants sabotage a local power plant, he unleashes his anger at the floating cities of Genarius. Lightning arcs through the great clouds, destroying hundreds of homes as his followers scream through the streets, blasters white-hot. Thousands die. Kibh Jeen's infamous assault lauches the Dark Jedi Conflict, one of the bloodiest periods in the system's history.
Over the next few years, the pirates prove reliably mindless tools. From their base in the asteroid belt, they strike and disappear, hiding their ships in craters, crevasses, and the strange clusters of asteroids that spin together throughout the belt. The system's inhabitants cannot find them, let alone eliminate them. Warships stop all incoming transports. lnnocents suffer. Kibh Jeen takes delight in his enemies' failure, but he also feels despair deep in his soul. Finally, a Jedi Knight and her Padawan come to Cularin to end the crisis. They organize the system 's inhabitants and trading companies. Directed by the Force , their armada finds the pirates and, after a fierce space battle, crushes the pirate fleet. Kibh Jeen does not escape. He is cut down when the Jedi maneuver him into a vulnerable position. Perhaps his own conscience, never truly destroyed by the dark side, plays some small part in his defeat. After this regrettable incident, the Jedi decide to maintain a permanent presence near the fortress to study it and ward off its evil. The Council begins a school for Jedi training on Almas , on the far side from the fortress. The school prospers, and the continual reminder of evil nearby keeps students dedicated to their studies. The story of Kibh Jeen is told to each new generation of Jedi, in remembrance of what can happen when one is too sure of one 's beliefs.
Years pass, and a Twi'lek Jedi Master named Nerra Ziveri assumes the position of Academy Headmaster. Ziveri, already powerful in the Force, turns his attention to probing the dark side aura in earnest. During these years, he trains a promising student named Lanius Qel-Bertuk to take his place. Visions of the future reveal what he must do. Finally he penetrates the aura of the site and feels the depth of the Sith influence. He calls Lanius and tells him to take charge of the academy. Without explanation, Ziveri disappears from known space and the senses of the Jedi. What happened to him remains a mystery, but Lanius proudly continues Ziveri's tradition of teaching the living Force.
The Tarasin Revolt
Life on Cularin itself is never completely harmonious. The Tarasin live in their jungles, the aliens remain in their cities, and the various cultures do what they can to get along. The Tarasin, sensitive to the Force, believe they should live in harmony with the land, as they have always done, rather than exploiting its bounty as the newcomers do. They try to help the aliens understand. To some extent, they succeed. But even in the Republic, native species sometimes suffer at the expense of progress or the desires of the wealthy. Cularin is no exception.
The first signs of hostility come when the Tarasin bar certain companies from entering the jungle to harvest rare trees. They then declare the ch'hala trees sacred to their religion. Words escalate into violence. Soon the trading companies decide they have to send armed troops down with their workers and droids to avoid losing valuable equipment. Tarasin reprisals are swift and deadly. The Tarasin tribes demonstrate that they've learned to use the technology of their alien opponents, and their natural ability with the Force makes them difficult to stop. The Jedi refuse to intervene.
The Trade Federation, holding major interests on Cularin, sends a force of war droids to secure their operations and protect their crews. The droids interpret their instructions far too loosely, and a number of Tarasin die in a brutal raid. This outrage provokes a series of violent counterattacks. Word spreads among the Tarasin, who prepare to remove all aliens from their world. With the sanctity of the system at stake, two Jedi consulars come from the academy to negotiate peace. Months of careful discussion follow, but the Tarasin refuse to give in to outsider demands. Meanwhile, minor skirmishes result in the destruction of property and lives. After six months of negotiations, diplomats establish an accord called the Cularin Compact. ln this agreement, they articulate the rights of the Tarasin and sharply curtail the outsiders' ability to harm the planet. Peace comes slowly after that, but the Tarasin and aliens work together to harvest the resources of the planet while protecting its delicate ecological balance.
Rise in Crime
Where legitimate trade flourishes, illicit trade follows. As Cularin's prosperity grows, incidents of piracy become more frequent. Shipments disappear, and smugglers bring in illegal goods. For some time the criminals act independently, but crime attracts the interest of an exiled Hutt named Riboga . Bringing the famed Hutt talent for organization with him, he gathers the criminals into a small syndicate. The pirates form their own gang. Conflict between the two groups escalates as the years pass. The costs of running operations in Cularin also rise year by year. Unstable gravity wells make space travel to the system expensive. The costs associated with losses to the pirates make Riboga rethink his desire to do business there. As a result, he is not at all angry to lose the whole operation to his assistant, a strange alien named Nirama, in a sabacc game. When the last hand is revealed, Riboga laughs a throaty Hutt laugh and returns to Nal Hutta without looking back. What Riboga does not know is that Nirama has been skimming profits, faking accounts to make his operations look unprofitable. Through this strategy, he gains control of the criminal empire without incurring the Hutt's wrath or having to kill him, an act that surely would have brought its own hideous consequences.
Trade Wars
The Cularin Compact brings protection to the planet and the Tarasin, but the Trade Federation sees it as an opportunity. Any contract has loopholes, and they are determined to exploit this one as they do every other. By manipulating terms, using dirty tricks, and employing a little outright sabotage, the Trade Federation drives its competitors out of the system. It seizes control of all legal trade in Cularin and holds it. The smugglers and Riboga the Hutt maintain control of illegal trade.
Decades later, trouble rears its head again in the Trade Federation. The Neimoidians, the leaders of the Trade Federation, make a deal to blockade a small planet in another system. Fearing the consequences of failure, two of the other races, the Filordi and the Caarites, break with the Neimoidians and form their own trade organization, the Metatheran Cartel. While the Neimoidians pay attention to a powerful new client, the Filordi and Caarites scheme on a different front. They deduce that the Trade Federation can be dislodged from Cularin, and they are correct. The Metatheran Cartel begins by exposing the policies the Trade Federation has used to drive out competition and keep labor costs low. They begin direct competition with the Federation in its major market areas and invite other races, including the Sullustans, to start operations within the system.
But the Trade Federation is not completely ignorant of the Cularin situation. The Neimoidians realize they need income and resources from the system if they are to recover any kind of position as a trade leader. Lacking the resources to make direct confrontations, they hire pirates from the asteroid belt to harass Metatheran shipping and facilities. These attacks grow more desperate as the Neimoidians suffer heavily in another part of the galaxy: the Naboo system. The conflict between the two trading groups would last for months, or even years, if not for two circumstances. First, some of the species allied with the Metatheran Cartel express their displeasure with the strategies both sides are using, complaining of dropping business and rising prices. The Cartel also notices the costs of the conflict and decides to attempt to buy out the pirates. At first unwilling to listen, the pirates begin considering the counteroffer. The Neimoidians have not paid them for their work, after all, and the Cartel has credits to spend in the system. Furthermore, the Cartel has made significant progress in ousting the Trade Federation from its primary markets in the system.
The decision becomes critical when a group of Naboo natives defeats the Neimoidians. Word spreads that the Neimoidians might lose their trade charter. Such a loss would mean that the pirates would not get paid-so they immediately switch sides. The Trade Federation 's activities in the system collapse, and it withdraws. The Cartel, in light of this victory, lessens its own trade activities, trying to gauge the demand of Cularin's inhabitants and establish better business practices. It also takes a few tips from the Trade Federation and begins using some of the very practices it decried during the trade struggle.
Cularin Today
It is a year since the defeat of the Trade Federation at Naboo. The Metatheran Cartel has tightened its grip on trade and turned on the pirates it allied with in trade conflicts. Patrol craft are hunting pirate vessels in the asteroid belts, but failing to stop piracy. Smugglers thrive under the new restrictions that the Cartel has put on trade. Independent companies, invited into the system by the Cartel, have refused to be dislodged. The SoroSuub Corporation has built a floating manufacturing city in the clouds of Genarius, supplying speeders and starships. Gambling havens thrive deeper in the clouds of Genarius, as do other unsavory elements.
Investors have completed terraforming of Almas's moon, Dorumaa. They've opened a resort center that draws wealthy guests from in-system and beyond. Nirama continues to run a profitable criminal empire, despite problems with pirates. Tarasin continue their simple lifestyle and ensure that aliens are abiding by the Cularin Compact.
Many Padawan learners in the Almas Academy have become Jedi Knights and taken students of their own. Others have stayed at the school to teach, or left the system to follow the will of the Force. The academy continues its vigil over the ancient fortress, and notes with concern the slowly spreading deadness on the far side of Almas.
Cularin has become a member of the Republic. A senator elected on Cularin has taken her place in the Senate on Coruscant. Official recognition has attracted official interest, and Theareian military vessels have arrived in the system. Under the command of Colonel Jir Tramsig, the Theareian has established a military base on Cularin and a second base on Dorumaa.
Rumors circulate that another Dark Jedi has come to Cularin, but no one can produce proof of his or her existence. The rumors do not lie, however. Master Lanius QelBertuk has begun searching the system for this new threat that only he can feel.
Last edited by Yaztromo, June 27 2019 16:03:29. Open game article. You can edit it once you log in.