Character Generation
Step 1: Describe your Persona Example
Before we get too far into the mechanical process of things, lets take a look at that Character Concept you sent me earlier. Flesh it out a bit and decide where your character fits in the galaxy.
Unless you are cheating, you should't have peaked at the mechanical bits of the game yet, so it shouldn't matter what Species or Class gets the "best" bonuses or powers. Really they are pretty well balanced.
Instead of focusing on the nuts and bolts, think about who you want to be here. Washed up N7 Soldier? Former Blood-Pack mercenary? Ex-nightclub-dancer? You create the character concept, and then we'll put the rules to it. Just like game play.
Think about these three topics: where your character Originates from, what their History is and what their Motivations are. Give me a paragraph or two for each of the following categories. Be as creative as you like. Answer the following questions, or make up your own. It works best if you do it In-Character.
~ Note: the year is 2187CE, that's six months after the events of Mass Effect 3-
Origins
- Were you born on your homeworld or a colony? Raised planet-side or on a ship or station?
- Who are your family? Which of them, if any, are still alive?
- Did you have it hard growing up or did you live an ordinary life?
- What prompted you to leave civilian life for a life of violence and danger?
- Who trained you? A formal military? Mercenary company? School of Hard Knocks?
- Who funded your weapons/biotic implants/tech toys?
History
- Now that you’ve thought about your origins a bit, what brings you to your current state?
- What organization were you most recently a part of before joining the Shadow Broker?
- Are you still pretending to be a part of that organization?
- What did the Broker do to secure your allegiance? Timely information of personal value? Blackmail? Saved someone close to you? Fund and train you since birth?
- And the hardest question of all… What is your name?
Motivations
- Now that you’ve thought of your history, what about your motivations?
- What do you care about? What, or who do you love?
- What would you die for? Something practical or an ideal?
- What is your secret pain? The damage you hide from everyone else?
If you include enough interesting background ties to your character, you could even earn a free Advance.
Step 2: Select a Species Example
After you develop your basic to specific concept, select a Species from the list available here. Each Species offer two species specific moves. You may choose the primary or alternate species move.
Step 3: Select a Class Example
Next, select the class that best fits your concept from the available class list here. Each class determines the primary stat for your character. Classes with only one Class Moves list to choose from have a +3 primary stat. Classes with two Class Move lists to choose from have a +2 primary stat.
Step 4: Generate your Stats Example
Your class grants you your starting score in your Primary Stat, be sure to bring it with you from step 3, above.
Your five Stats are:
- Cool
- Hard
- Hot
- Sharp
- Will
For the other four (non primary) stats, start them at 0 and modify them according to the point-buy system below. No Stat may have a score higher than +3 or lower than -3.
Start with +2 points and distribute them as you like. Note, however, that min maxing is a baaaad idea.
Stat Cost List:
- Stat at +1 – costs 1 pt.
- Stat at +2 – costs 3 pts.
- Stat at -1 – grants +1 additional pt.
- Stat at -2 – grants +3 additional pts.
This game does not use the “Highlighted Stats” rules from Apocalypse World. See XP and Advancement.
Step 5: Select a Class Move Example
Class Moves are the specialties of the classes. Some classes have access to two Class Move lists, but at the cost of 1 point in their primary stat. See the various Class Moves here.
Step 6: Select a Personal Move Example
Personal Moves are the Talents, Traits and Feats of characters. Some grant resources (and ways to get more), some give combat abilities and others build on the Class Moves. You can see the various Personal Moves here.
Step 7: Introductions and History (Hx) Example
The last step in character creation is to define your relationships with the other characters. The HX statements and Procedure are located here.