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Non Player Characters



NPCs suffer harm differently than PCs do, but in Mass Effect: Apocalypse, that damage can scale according to how “hard,” skilled, trained or just plain dangerous the�NPC�is. For reference:

When an ordinary�NPC�suffers�


When a “lieutenant”-grade�NPC�suffers harm�reduce the harm by 1 on the scale above for purposes of consequences only.

When a “captain”-grade�NPC�suffers harm�reduce the harm by 2 on the scale above for purposes of consequences only.