Non Player Characters
NPCs suffer harm differently than PCs do, but in Mass Effect: Apocalypse, that damage can scale according to how “hard,” skilled, trained or just plain dangerous the NPC is. For reference:
When an ordinary NPC suffers…
- 1-harm: cosmetic damage, pain, concussion, fear
- 2-harm: wounds, unconsciousness, bad pain, broken bones, shock, likely fatal
- 3-harm: 50-50 immediately fatal, otherwise terrible wounds, shock, death soon
- 4-harm: usually immediately fatal, sometimes mangled and ruined, waiting to die
- 5-harm and more: fatal and bodily destructive
When a “lieutenant”-grade NPC suffers harm reduce the harm by 1 on the scale above for purposes of consequences only.
When a “captain”-grade NPC suffers harm reduce the harm by 2 on the scale above for purposes of consequences only.