For simplicity, each of these abilities is graded on a 1-5 scale, with 5 representing the highest achievable proficiency, and 1 representing a basic level of training. In addition, each ability is noted as having a 'linked attribute', which is what basic characteristic usually comes into play when that skill is employed.
Command
- Administration (Intellect)
- Command (Presence)
- Diplomacy (Presence)
- Persuasion (Presence)
- Planetary Tactics (Intellect)
Operations
- Energy Weapons (Coordination)
- First Aid (Intellect)
- Planetside Survival (Intellect)
Sciences
- World Knowledge (Intellect)
Other
- Acrobatics (Coordination)
- Animal Handling (Presence)
- Athletics (Fitness)
- Bargain (Presence)
- Charm (Presence)
- Concealment (Intellect)
- Culture (Intellect)
- Disguise (Presence)
- Dodge (Coordination)
- Fast Talk (Intellect)
- Gaming (Intellect)
- History (Intellect)
- Merchant (Intellect)
- Primitive Weaponry (Coordination)
- Search (Intellect)
- Stealth (Coordination)
- Theology (Intellect)
Psionic
- Mind Shield (Psi)