Command
Linked Attribute:
Presence + Willpower
Specializations: Combat Leadership, Military Training, Starship Command

Command represents a character's leadership abilities and skill at convincing others (especially underlings or subordinates) to follow orders. It's particularly useful when a character needs to take control of things during a crisis or emergency and get other people to do what they're told for the good of all concerned. Of course, Command is not a form of mind control; the player should roleplay his character's actions and the Narrator can modify his Command Test, or determine how NPCs react, based upon how well he does. Naturally, PCs should rarely, if ever, be allowed to use Command on other PCs; such interaction should be roleplayed, not determined with dice.

Command allows a character to coordinate workers to perform a project more efficiently. For example, it could improve the performance of a group of engineers working to build (or repair) a starship, or the ability of a space station crew to learn and play an unfamiliar team sport (such as baseball). In game terms, this means making Combined or Extended Tests easier. The Narrator may have the character make a Command Test. If he succeeds, the Narrator lowers the target cumulative Test Result by an amount equal to the character's Command skill level or Specialization (or twice that for a Dramatic Success); alternatively, he may decrease the Difficulty of the Test(s) needed to perform the task by 1 (or 2 for a Dramatic Success). Failure means no bonus; a Dramatic Failure usually results in an increased Difficulty Number or cumulative Test Result.