Legends of Old Urthe - Hell on Urthe  (D&D v3.5)

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Character Creation

Abilities

Base ability scores are determined using the Point Buy method, per the following table:

Ability
Score
Point
Cost
Ability
Score
Point
Cost
91146
102158
1131610
1241713
1351816

Characters have 40 points to spend. Any racial adjustments (see Races) or standard level-dependant ability increases are applied after the base ability scores have been determined.


Starting Experience Points

New players generate characters using lowest XP total of existing characters, less 10%.

Existing players generate characters using the XP total of their old character less 10%.


Alignment

Characters must be non-evil.


Hit Points

Characters gain maximum Hit Points for their Hit Dice type at first level, per the Player's Handbook, then use the best of two dice thereafter.

Eg: if the character is a rogue (D6 Hit Dice), then at first level they automatically get 6 hit points, adjusted for CON, and at second and later levels throw two D6, taking the highest roll.



Races

There are some modifications to the standard racial traits presented in the Player's Handbook, especially with regard to Dwarf and Elf sub-races, and Half-Elves. See the Races page for the details of each Race.



Classes

Most Classes have all the features presented in the Player's Handbook, with the following exceptions:



Multi-Classing

Apart from the restriction on Sorcerer subtypes multiclassing as another Sorcerer subtype, any class can be multiclassed (including Paladin and Monk) as long as Alignment is compatible.



Familiars/Special Mount/Animal Companions

Characters who are entitled to a Familiar (Sorcerer or Wizard), Special Mount (Paladin), or Animal Companion (Druid or Ranger) as a class feature, may instead select any Feat for which they meet the prerequisites. They may later acquire the Familiar/Special Mount/Animal Companion should they choose to do so in place of any other bonus or level-dependent Feat.

Note that any special abilities of the Familiar or Special Mount, or the type/abilities of an Animal Companion will be based on the level at which it is acquired, eg: the Familiar of an 8th level Sorcerer who gained the familiar at 6th level would be effectively 3rd level.

Additionally, any non-Druid or non-Ranger character may take the following new Animal Companion Feat, at any time in place of a regular Feat, providing they meet the prerequisites:

Animal Companion [General]

Prerequisites:Int 13, Handle Animal 1 rank.
Benefit:You gain an animal companion selected from the following list:
badger, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony,
snake (Small or Medium viper) or wolf.
In most cases, the animal companion functions as a mount, sentry, scout or
hunting animal, rather than as a protector. This ability functions like the druid
ability of the same name, except that the effective level is one third of your
character level.
Special:Specific rules apply for Druid and Ranger characters per their class descriptions
in the Player's Handbook.



Experience Points Awards

As well as the standard experience points awards for defeating monsters, characters will also gain experience points for solving puzzles, deactivating traps and the like, posting contribution, clever ideas and good roleplaying generally.


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