Your voice is that of one Thane from many. You begin with few supporters: a Skald and a band of fervent Followers. You have a reason to be here and now, to seek your fortune. You have somewhere to lay your heads at night, be it a croft in a tiny hamlet, a dragon-headed longship or a hidden warrior's hall. You have resources, of a sort, but will need to work out how to use them effectively and where to obtain more
From here everything is on your shoulders. You're in a rough land, with it's own would-be rulers and petty kings. You know there are others here, warriors and smiths and night-blades. Some work in the open, some in shadows. You need to work out who will work with you and who won't. Where to trust them and how much...
- Overview
- An Introduction to the Setting
- Creating Your Faction
- Submitting A Turn
- Resolving Actions and Conflicts
- Progression
- What Happens Under the Hood
- Index
Game structure and mechanics has been inspired by the Usurpers campaigns run by GamerHandle, together with Kings of Dragon Pass, the Fighting Fantasy choosable path books and Civilisation series. Thanks :)