Our campaign runs as a turn-based 4X strategy game, tweaked for play-by-post.

It takes place within a broader story-driven context, and at a more granular scale. Specifically each player controls a faction acting within existing nations and settlements and cultures. Elements of the conflicts and challenges posed may require a more nuanced response than a simple dice roll, though the campaign is supported by underlying mechanics.

Factions will influence and be influenced by the existing setting, the established factions and the events that sweep through the empire.

Key concepts to note:
We welcome feedback throughout the campaign, on the concepts, specific mechanics, the play style and, well, pretty much anything else