NumberNameAgeBrief Description
1Mo Lua Ua Crunnmaíl34Older Grog, scarred and missing an eye - he is a gruff soul who fights with a pole axe
2Rónán Ua Crunnmaíl22An Irish Kronk - Happy warrior who can speak with animals and, despite his clumsy nature and bad luck, is a ray of optimistic sunshine





1. Mo Lua Ua Crunnmaíl

Characteristics:
Int0Per+2
Pre0Com-2
Str+2Sta+2
Dex+2Qik1

Size: +1      Soak +5  Age: 34

Virtues: Large, Improved Characteristics, Custos(Martial Abilities)
Flaws  : Judged Unfairly, Disfigured (Large Facial Scar), Missing Eye (Melee: -1, Missiles: -3)

Personality Traits: Brave +2, Cruel -1, Enthusiastic -2

Combat Stats:

WeaponInitAttackDefenceDamage
Dodge:+1--+4--
Fist+1+5+5+2
Kick+0+4+3+5
Pole Axe+2+12+7+13

Fatigue levels: OK, 0, -1, -3, -5, Unconscious

Wound Penalties: -1 (1-6), -3 (7-12), -5 (13-18), Incapacitated (19-24), Dead (25+)

Abilities:
AbilityScoreSpecialisation
Animal Handling1(Horse)
Area Lore: Donegal2(geography)
Athletics2(running)
Awareness4(keeping watch)
Bargain2(Travel Provisions)
Brawl3(Fist)
Charm1(being witty)
Chirurgy2(binding wounds)
English2(Pale)
Etiquette2(peasants)
Folk Ken3(magi)
Great Weapon5(Pole Axe)
Hunt2(tracking)
Intrigue1(alliances)
Irish5(specific dialect)
Latin3(hermetic usage)
Leadership4(in combat)
Order of Hermes Lore3(personalities)
Ride2(battle)
Stealth3(sneak)
Survival2(Forest)
Swim1(diving)

Equipment:
Partial Leather Scale Armor (Soak: 5) (Soak: 5; Protection: 3)
Poleaxe

Encumbrance: 0 (2)




2. Rónan Ua Crunnmaíl

Characteristics:
Int-2Per-1
Pre+2Com+1
Str+2Sta+2
Dex+1Qik0

Size: 0      Soak:   Age: 22


Virtues:  Animal Ken, Warrior, Reserves of Strength (Strength: +3 once/day), Covenfolk

Flaws:  Carefree, Jinxed*, Clumsy (Dexterity: -3 on related rolls, extra botch die)

*Jinxed - The character is a magnet for any bad luck. He is not personally the cause of the bad luck, and so need not roll any extra botch dice or suffer any penalty to die rolls. However, whenever chance determines who will be affected by misfortune, the odds are biased against him to be the one affected. For example, if it has been determined that a rope used for climbing will break, it is more likely to do so when the jinxed character makes the climb. If determining when the bandits will attack the camp at night, it is more likely to happen right at the moment when the character is relieving himself. If the storyguide is rolling dice to determine the target of a random event, a jinxed character should be affected half of the time, and his comrades between them the other half. His bad luck does not tend to spill over onto others; in fact, other characters may prefer to keep him around to deflect any bad luck from themselves

Personality Traits: Brave +1, Gregarious +3

Combat Stats:
WeaponInitAttackDefenceDamage
Dodge+0--+3--
Fist+0+4+3+2
Kick-1+4+2+5
Dagger+0+7+4+5
Short Spear & Buckler+2+8+6+7
Short Spear Only+2+8+5+7

Fatigue levels: OK, 0, -1, -3, -5, Unconscious

Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

AbilityScoreSpecialisation
Animal Handling2(Horse)
Animal Ken4(Birds)
Area Lore: Donnegal3(legends)
Athletics2(running)
Awareness3(bodyguarding)
Brawl3(Dagger)
Carouse2(drinking songs)
Charm2(first impressions)
Etiquette1(faeries)
Folk Ken3(magi)
Guile1(elaborate lies)
Gaelic5(Ulster)
Leadership1(intimidation)
Order of Hermes Lore1(personalities)
Ride1(speed)
Single Weapon4(Spear, Short)
Stealth3(sneak)
Survival2(Mountain)
Swim1(long distances)

Equipment:
Quilted Armor (Soak: 3) (Soak: 3; Protection: 1);
Buckler (Init: 0; Atk: 0; Dfn: +1; Str: -2; Cost: Standard)
Short Spear

Encumbrance: 0 (2)