JUMP TRAVEL & THE PHYSICS OF THE RIFT

"You don't jump across the Rift, you jump into it and hope it lets you out." - astrogator proverb.

In the post-Imperial era, jump travel through the Rift is an act of courage and calculation in equal measure. The physical gulf isn’t uniform vacuum: it’s littered with gravitic shear zones, ion storms, and dark-matter currents that warp space-time. The old Imperial beacon chains that once stabilized jumps have decayed or vanished, leaving navigators to rely on aging hardware and instinct.

Jump Profiles:


Misjump Phenomena:


NAVIGATION & ROUTE FINDING

Without the Imperial network, navigation depends on local chart guilds and independent scouts. These groups trade, hoard, and falsify data in equal measure. Reliable star charts are status symbols; entire game sessions can revolve around recovering or protecting one.

Modern Techniques:


Route Classes:


REFUELING, REPAIRS & DEEP SPACE SURVIVAL

With few functioning starports, self-sufficiency is everything.

Refueling Options:


Repairs & Maintenance:
Frontier workshops operate on barter. Replacement parts rarely match specifications—expect mismatched hull panels and systems cannibalized from wrecks. “Certified” engineers are often ex-navy techs working with homemade simulators.

Emergency Measures:
Crews carry scrub kits—portable refineries that can process unrefined hydrogen at terrible efficiency. Running them too long damages drives and risks contamination, but sometimes it’s the only way out of the void.

HUMAN FACTOR: LIFE BETWEEN JUMPS

The Rift’s long jumps create stretches of forced confinement where the crew has only themselves and the ship for company. During these days in jump space: