This is a list of races and occupations available to player characters at the start of their journey. It is advised that players study the wiki pages of their respective race/occupation before or after character creation.
Open races are as follows:
Humans(NH)
WoodElves(NH)
HighElves(NH)
Avariel(NH)
Dwarves(NH)
Vampires(NH)
Werewolves(NH)
Goblins(NH)
Ogres(NH)
Fae(NH) characters are limited to pixies and dryads for now.
Spirits(NH) are limited to Demons, Wraiths, and Mosquitoes...😐
Occupations:
Merchant
Soldier (Knight, Calvary, archer, etc)
Bounty hunter
Craftsman/Blacksmith
Assassin
Vampire Hunter(NH)
Monster Hunter(NH)
Witch/Wizard(NH)
are available to non-vampire characters at the start of their journey.
For vampire characters, the following classes are available:
Newborn
Revenant
Blood Mage
Vampires can have any occupation of their choice provided they are in a disguise.
All characters can change occupation freely as long as the change is played out in detail and described in the character's description.
No character can be above 99 years at the start of their journey nor can they be more powerful than the average Blood Mage. See Power Scaling(NH).
All creatures except Fae, spirits, vampires, and werewolves can be turned into vampires/werewolves if said creature's bite doesn't kill them (even if it's just a nip or a hickey) unless they injest a sleep potion before 10 minutes.
Everyone can have up to two characters excluding minor ones like pets.
All classes except the rulers (King, Queen, President, etc) are open unless stated otherwise.
For powers available, it is advisable to see the Energy system section in the Wiki directory.
Last edited by Zoroark, December 27 2025 14:09:37. Secured game article. You most log in to contribute.