Rattikin Race Kit

Rattikin Traits


WARNING: MAY BE UNBALANCED, SUBJECT TO CHANGE

Age: Rattikin reach adulthood by age 8 and live up to 50 years.
Alignment: Most Rattikin are neutral, valuing community and survival above all. However, many lean toward chaos due to their opportunistic nature.
Size: Rattikin are Small, standing between 3 and 4 feet tall and weighing 30 to 50 pounds.
Speed: Base walking speed 30 feet.
(Optional, depending on System and Edition): Dexterity increases by 1.
Note: 5E has removed racial bonuses. 5E players may instead choose an appropriate Background. For new backgrounds available in this adventure, see Backgrounds.

Darkvision: Accustomed to life in dimly lit environments. Darkvision out to 60 feet.
Nimble Escape: Can take the Disengage or Hide action as a bonus action on each of your turns.
Helping Paws: As a reaction, when a creature within 30 feet of you fails an ability check, saving throw, or attack roll, you can cheer them on or assist them in some way, granting them a reroll. They must use the new roll. You can use this trait a number of times equal to your proficiency bonus per long rest.
Scamper: When moving through difficult terrain caused by non magical undergrowth, rubble, or swampy conditions, it costs no extra movement.
Languages: Can speak, read, and write Common and Rattikin.

Subraces
1. Tunnelrunner
Specialized in navigating confined spaces and burrows. Most Rattikin who grow up in cities and mountainous areas fall into this category.
Burrower: Gains a climbing speed of 20 feet and can burrow through loose earth at a speed of 10 feet.
2. Swamplurker
Swamp-dwelling Rattikin, adapted to the dangers of wetlands.
Resilience: Advantage on saving throws against poison and resistance to poison damage.

Rattikin Names:

Rattikin tend to be named after a unique or positive physical characteristic, or their parents' hopes for them when they're born. Just like with humans, there are ones who get nicknames that "stick" (like Old Nettlepaw). It's also common for a Rattikin to adopt a new name for themselves based on who they want to be. Other members of the community usually adopt the chosen name without argument.

Example names: Mossy, Slipwhisker, Grimble, Silverpaw, Trinket