Background: Fenwise
You grew up in tangled, mist-shrouded wetlands. Where others see rot and danger, you see shelter, food, and hidden paths. The harsh life lessons of the swamp have taught you patience, caution, and resilience.
Ability Score Increases:
When determining your ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1 each. The recommended scores for Fenwise characters are Wisdom, Constitution, and Intelligence.
Skill Proficiencies:
- Survival
- Nature
Tool Proficiencies:
Herbalism Kit
Languages:
One language of your choice. Most of the creatures who dwell in the swamp speak Rattikin.
Feat:
Tough
Equipment:
Herbalism kit
Swamp survival pack (small folding pole, insect repellent paste, 5 square feet of netting, 50 feet of rope, fishing pole)
Simple weapon (spear, club, or net)
10 gp
Feature: Swamp Dweller
You have an instinctive understanding of wetlands and their dangers. When confronted by illusions or false terrain within swampy or marshy environments, you have advantage on saving throws made to recognize them.
Personality Traits (d6)
Roll.... Trait.
1. I speak little, but I see much.
2. The swamp taught me patience — sometimes I’ll observe for hours before acting.
3. I blend my own remedies from herbs, roots, and things best left unnamed.
4. I always know where to find dry ground... even if it’s only dry for a minute.
5. I’m more comfortable with mud and fog than in stone cities.
6. My sense of humor is as dry as water is wet.
Ideals (d6)
Roll.... Trait.
1. Balance. We survive by respecting nature's rhythm, without judgment. (Neutral)
2. Survival. First: live. Everything else comes after. (Any)
3. Guardianship. The swamp is my home; I protect it from those who disrespect it. (Good)
4. Freedom. No one controls the swamp -- and no one controls me. (Chaotic)
5. Tradition. The old ways keep us alive; instability gets people killed. (Lawful)
6. Pragmatism. Morals are a luxury for people who aren’t knee-deep in mud. (Neutral)
Bonds (d6)
Roll.... Trait.
1. I carry on the teachings of the my elders.
2. The swamp hides ancient secrets I am sworn to keep.
3. I owe my life to a druid who pulled me from quicksand as a child.
4. I have loved ones I would do anything to protect.
5. I carry a grudge against someone who poisoned or despoiled part of the swamp.
6. I revere the swamp itself as much as any deity, and I leave offerings to it.
Flaws (d6)
Roll.... Trait.
1. Outsiders make me suspicious, and I expect betrayal.
2. I struggle to trust anyone who hasn’t proven themselves in hardship.
3. I hold grudges for a very, very long time.
4. I sometimes adhere too closely to my own superstitions.
5. I’m not good at explaining things; I expect others to "just get it."
6. I’d rather run than fight, even when there is a good chance of winning.