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Manchanged
Manchanged mutants begin with one trait from the list below.
| 1d20 | Manchanged Trait |
|---|
| 1 | Psychic: You gain a Triad of power of your choice. |
| 2 | Gills: Breathe underwater and swim at full speed. |
| 3 | Tough Skin: +1 AC. |
| 4 | Mindspeaker: Communicate telepathically in any language you speak up to Far range with other organics. |
| 5 | Eagle Eyes: +1 ATK/DMG ranged. |
| 6 | Strong Hunch: can't be surprised. |
| 7 | Home Runner: +1 ATK/DMG melee. |
| 8 | Retractable Claws: 1d6+Str slashing (concealed when not used) |
| 9 | Peter Pan: Fly at full speed. |
| 10 | Vanisher: 1/day turn invisible as per Invisibility spell for 3 rounds. |
| 11 | Bloodhound: 1/d advantage on tracking one target |
| 12 | Venusian Colonist: 1/2 damage from fire/heat |
| 13 | Martian Colonist: 1/2 damage from cold/frost |
| 14 | Grease Monkey: +1 Tech and Mechanics |
| 15 | Disney Princess: +1 interacting with animals and plants |
| 16 | Styborn: 1/2 damage from radiation and electricity |
| 17 | Eye and Nose Filters: can survive in toxic environment, 1/2 damage from poison. |
| 18 | Ape Feet: full speed climbing, reduce climbing difficulty by 1 Category |
| 19 | Full Amby: 1 extra non-attack non-move action per turn, +2 gear slots |
| 20 | Built for Speed: Move up to twice Near in addition to action. Can’t be tripped. |
Last edited by arkrim, August 08 2025 04:00:56. Secured game article. You most log in to contribute.
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