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Manchanged




Manchanged mutants begin with one trait from the list below.

1d20Manchanged Trait
1Psychic: You gain a Triad of power of your choice.
2Gills: Breathe underwater and swim at full speed.
3Tough Skin: +1 AC.
4Mindspeaker: Communicate telepathically in any language you speak up to Far range with other organics.
5Eagle Eyes: +1 ATK/DMG ranged.
6Strong Hunch: can't be surprised.
7Home Runner: +1 ATK/DMG melee.
8Retractable Claws: 1d6+Str slashing (concealed when not used)
9Peter Pan: Fly at full speed.
10Vanisher: 1/day turn invisible as per Invisibility spell for 3 rounds.
11Bloodhound: 1/d advantage on tracking one target
12Venusian Colonist: 1/2 damage from fire/heat
13Martian Colonist: 1/2 damage from cold/frost
14Grease Monkey: +1 Tech and Mechanics
15Disney Princess: +1 interacting with animals and plants
16Styborn: 1/2 damage from radiation and electricity
17Eye and Nose Filters: can survive in toxic environment, 1/2 damage from poison.
18Ape Feet: full speed climbing, reduce climbing difficulty by 1 Category
19Full Amby: 1 extra non-attack non-move action per turn, +2 gear slots
20Built for Speed: Move up to twice Near in addition to action. Can’t be tripped.