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Character Creation




Designing your character has several steps.



STEP 1: STATS

You begin as a level 0 character called a "citizen".

I encourage everyone to create their first citizen randomly, but if you sell me on a concept I’ll let you arrange your stats to best fit your character. Roll 3d6 for each of your six stat scores:

ScoreModifier
0-1-5
2-3-4
4-5-3
6-7-2
8-9-1
10-11+0
12-13+1
14-15+2
16-17+3
18-19+4



STEP 2: SPECIES

Roll or choose Species. Note that you can find Skurrid and Risen on the Character Generator at shadowdarklings.net.

1d20Species
1-11Human
12Venusian (aka Fish-people)
13Manchanged (aka Mutants)
14Cyborg
15Android
16Replicant
17-19Skurrid (aka Ratling)
18Revived (aka Risen)

You begin with a trait based on your species.



STEP 3: BACKGROUND

Roll or choose Background.

1d20Background
1Street rat
2Criminal
3Driver
4Operative
5Roughneck
6Mechanic
7Politician
8Fence
9Gambler
10Businessman
11Mercenary
12Pilot
13Clergy
14Soldier/Cop
15Colonizer
16Scientist
17Celebrity
18Academic
19VIP (Old Money)
20Medic



STEP 4: STARTING GEAR

You begin with 1d6 credits and 1d4 random items plus an outfit befitting your Background. Roll 1d4 to determine the number of items you have and then roll 1d20 for each item to determine what they are:

1d20Item
1Glowrod (flashlight)
2Dagger (1d4)
3First Aid Kit
4Light Pistol
5Synthetic Cable
6Batteries (2)
7Swiss Army Knife (1d3)
8Pack of smokes
9Gas Mask
10Flask of Whiskey
11Workman’s Tool
12Lunchbox (w/ 3 rations)
13Zippo Lighter
14Portable Rotary Phone
15Camera (w/ 1d4 flashbulbs and film for 20 pictures)
16Burroughs Adding Machine (handheld)
17Hand-cranked Portable Radio
18Nanoweave Trenchcoat (waterproof, +1 AC, dry clean only)
19Fancy Hat (+1 CHA rolls)
20Can of Oil (w/ 3 doses)

Portable Rotary Phone - plugs into telephone pole, costs 1 credit/round to talk.



STEP 5: MOTIVATION

Pick a Motivation (Alignment): Virtuous, Vile, or Survivor. You may gain Luck Points in play based on how well you play your Motivation.

SURVIVOR (S)
The harsh realities of hirearchical dominion and economic disparity have worn down survivors. They adapt, overcome, and do whatever is necessary to survive.

THE VILE (VL)
Vile characters have embraced darker aspects such as ambition and greed. They might manipulate, betray, or take advantage of others by any means necessary.

THE VIRTUOUS (VR)
Virtuous characters are guided by time-honored virtues such as courage, justice, and loyalty. They strive to act for the greater good, even in the face of personal sacrifice.


STEP 6: LANGUAGES

All the languages spoken on Earth can be found here. The official language of the ship is English. French is also commonly spoken. Some districts still have signs in the language of the people that settled them. Yiddish, Chinese, Hungarian, etc.

You begin play knowing languages based on your species.

SpeciesStarting Languages
AndroidsCOR, English
CyborgEnglish
HumanEnglish
Manchanged (aka Mutant)English
ReplicantCOR, English
Risen (aka Revived)English
Skurrid (aka Ratling)English
Venusian (aka Fish-people)English

Central Operations Registry (COR): The programming language of the Central Core itself. For synthetics it is a Common language. For a non-synth it counts as a Rare language.

Rare Languages: Any of the alien languages count as Rare languages, including the Invader script.

These are counted against your allowed languages when you reach 1st level.



STEP 7: ADVANCEMENT (LEVEL 1+)

At 1st level, you gain an Archetype of your choice from the list below. Some archetypes have a stat or species prerequisite, meaning you must have that stat as your highest stat or must be that species in order to select that archetype.

ArchetypePrerequisite
CharmingCharisma
CleverIntelligence
Multi-functionAndroid, Cyborg, or Replicant
QuickDexterity
Roustabout-
StrongStrength
ToughConstitution
WiseWisdom