Know-hows

Know-hows are what your character’s learned along the way, their tricks, instincts, and practiced skills. Each Know-how is tied to a Trait and shows how you solve problems, earn your keep, or stay one step ahead.

Pick the ones that fit your Path, past, and playstyle. They’re how you leave your mark on the world.

Know-Hows must have a value of 0-3 to start with. They can be raised by experience.

Trait Spirit
Charm
Persuasion, seduction, lying, negotiation.

Read'em
Reading emotions, spotting lies, empathy.

Patch up
Treating wounds, diagnosing illness, calming patients.

Trait Cunning
Eye for Trouble
Spotting danger, tracking, navigating.

Outfit
Foraging, shelter-building, wilderness resilience.

Make Do
Repairing, building, crafting.

Trait Reflexes
Quickdraw
Firearms, bows, thrown weapons.

Slide
Stealth, pickpocketing, moving unseen.

Scramble
Running, climbing, jumping, balancing.

Trait Brawn
Scrap
Melee, grappling, close combat.

Haul
Heavy lifting, building, enduring physical strain.

Saddle up
Riding horses or wagons, mounted combat.