| Item | Bonus dice | Know-hows | Effect |
|---|
| Iron Prybar | 1 | Scrap | Forces open doors, crates, or jammed machinery. |
| Slim Picks | 1 | Slide | Helps with opening locks and disabling simple traps. |
| Spyglass | 2 | Eye for trouble | For long-distance scouting and spotting movement. |
| Wilderness Kit | 2 | Eye for trouble | Includes traps, scents, and tracking aids. |
| Tinder & Flint | 1 | Make do | Start fires and inspect hidden places in dim light. |
| Hurricane lantern | 2 | Read 'em | Illuminates dark places. |
| Surveyor’s Compass | 1 | Outfit | Guides your path through unknown terrain. |
| Magnifier Lens | 1 | Make do | Reveals small details or clues, for crafting or repair. |
| Field Journal & Pencil | 1 | Read 'em | Used to take notes, or keep tabs on behavior and tells. |
| Poultice Wraps | 1 | Patch up | Herbal bandages for light wounds and minor injuries. |
| Doctor’s Satchel | 2 | Patch up | Fully stocked for treating serious wounds and illnesses. |
| Fiddle or Harmonica | 1 | Charm | Lightens hearts, distracts crowds, or lifts morale. |
| Custom-Built Banjo | 2 | Charm | Masterwork instrument that captivates audiences. |
| Camp Cook Pot | 1 | Charm | Lets you prepare warm meals that bring folks together. |
| Traveling Kitchen | 2 | Charm | All-in-one setup for cooking feasts or improving morale. |
| Dried Provisions | 1 | Haul | Keeps you going for days without needing to forage. |
| Hearty Provisions | 1 | Haul | Fills the belly and staves off exhaustion longer. |
| Bottle o’ Whiskey | 1 | Charm | Smooths conversations or numbs nerves in tough talks. |
| Rare Brandy | 2 | Charm/Read 'em | A classy gift or truth serum, depending on use. |
| Alchemist’s Kit | 1 | Make do | Brew tonics or identify toxins and causes of death. |
| Field Lab in a Crate | 2 | Make do | Portable chemistry setup for crafting cures or poisons. |
| Well-Worn Almanac | 1 | Outfit | Full of knowledge on seasons, paths, and know-how. |
| Seer’s Stone | 1 | Read 'em | Used by mystics to catch hidden motives or emotions. |
| County Map | 1 | Eye for trouble | Guides navigation and helps assess regional hazards. |
| Old Mare | 1 | Saddle Up | A stubborn horse, good for light hauling and riding. |
| Mustang | 2 | Scrap/Saddle Up | Can charge into trouble and carrying heavy load. |
| Loyal Hound | 1 | Scrap | Helps in combat or as a guard against ambush. |
| Face Powder & Mirror | 1 | Charm | Essential for con jobs, disguises, or charm-based bluffs. |
| Change o’ Clothes | 2 | Charm | Well-made duds used to blend in or impress. |
| Sturdy Rope (30ft) | 1 | Scramble | Use for climbing cliffs, tying foes, or hauling gear. |
| Snakebite Tincture | 1 | Patch Up | Heals venomous bites or poisonings. |