Kit & tackle

ItemBonus diceKnow-howsEffect
Iron Prybar1ScrapForces open doors, crates, or jammed machinery.
Slim Picks1SlideHelps with opening locks and disabling simple traps.
Spyglass2Eye for troubleFor long-distance scouting and spotting movement.
Wilderness Kit2Eye for troubleIncludes traps, scents, and tracking aids.
Tinder & Flint1Make doStart fires and inspect hidden places in dim light.
Hurricane lantern2Read 'emIlluminates dark places.
Surveyor’s Compass1OutfitGuides your path through unknown terrain.
Magnifier Lens1Make doReveals small details or clues, for crafting or repair.
Field Journal & Pencil1Read 'emUsed to take notes, or keep tabs on behavior and tells.
Poultice Wraps1Patch upHerbal bandages for light wounds and minor injuries.
Doctor’s Satchel2Patch upFully stocked for treating serious wounds and illnesses.
Fiddle or Harmonica1CharmLightens hearts, distracts crowds, or lifts morale.
Custom-Built Banjo2CharmMasterwork instrument that captivates audiences.
Camp Cook Pot1CharmLets you prepare warm meals that bring folks together.
Traveling Kitchen2CharmAll-in-one setup for cooking feasts or improving morale.
Dried Provisions1HaulKeeps you going for days without needing to forage.
Hearty Provisions1HaulFills the belly and staves off exhaustion longer.
Bottle o’ Whiskey1CharmSmooths conversations or numbs nerves in tough talks.
Rare Brandy2Charm/Read 'emA classy gift or truth serum, depending on use.
Alchemist’s Kit1Make doBrew tonics or identify toxins and causes of death.
Field Lab in a Crate2Make doPortable chemistry setup for crafting cures or poisons.
Well-Worn Almanac1OutfitFull of knowledge on seasons, paths, and know-how.
Seer’s Stone1Read 'emUsed by mystics to catch hidden motives or emotions.
County Map1Eye for troubleGuides navigation and helps assess regional hazards.
Old Mare1Saddle UpA stubborn horse, good for light hauling and riding.
Mustang2Scrap/Saddle UpCan charge into trouble and carrying heavy load.
Loyal Hound1ScrapHelps in combat or as a guard against ambush.
Face Powder & Mirror1CharmEssential for con jobs, disguises, or charm-based bluffs.
Change o’ Clothes2CharmWell-made duds used to blend in or impress.
Sturdy Rope (30ft)1ScrambleUse for climbing cliffs, tying foes, or hauling gear.
Snakebite Tincture1Patch UpHeals venomous bites or poisonings.