A Useful collection of tables.

Interlude Table



Pick 1, 2, or 3 categories, then roll a d10 for each. Use the elements as prompts for a minor story involving your character. Feel free to reroll if you don't like a particular result, or pick freely if something catches your imagination. You can think of the Symbols as a bunch of general themes or moods.

RollSymbolGeneral MeaningMemoriesCluesDowntimeEncounterProps
1TowerObstacle, fortress, locationA time you faced a hardship or personal tragedyA roadblock to the investigationYou need to take care of a problem or obligation. What are you doing, and why does it upset you?You need to find a way around a significant obstacle, hazard, or roadblockSomething sturdy or a location
2CrownRoyalty, intrigue, powerA great victory or personal triumphSomething highly valuableYou know it's a bad habit, but you can't help but indulge it. What are you doing?You have a brush with the law, bureaucracy, or some person of importanceSome sort of MacGuffin
3HeartFamily, friendship, romanceYour greatest love -- lost, found, present, or waiting back homeSomething that hints at good times aheadYou find time to do something you enjoy. What are you doing and why does it improve your mood?Unexpected assistance comes your way, or you're able to give it to someoneSomething that someone likes
4SkullLoss, change, deathA memory of misfortune, perhaps revealing something of your flaws or a dark secretSomething highly ominousYou just encountered something ominous or upsetting. What was it?Unexpected trouble comes your way, or you step on someone else's toes by mistakeSomething cursed to cause problems
5SunClarity, revelation, discoveryA promise you wish to keep or a truth you want someone to knowA previously unclear point is explainedYou're studying or working on an object of some sort. What is it, and why is it important?It's a good day. You learn something interesting or usefulSomething that gives someone an edge
6MoonConfusion, misunderstanding, subterfugeA lie you told or secret you kept that you now regretA previously settled point is muddiedYou've just lied to or deceived someone. Why? Did they deserve it?You're sidetracked by a hassle, con, or misunderstandingSomething fake, comedic, or unlikely
7SwordConflict, disagreement, battleA time when you struggled against adversity -- win, lose, or drawA clue that seems to incriminate someoneYou're brooding or angry about something. What is it, and how do you misbehave?Somebody is spoiling for an argument, fight, or lecture. You'll do as a targetSomething useful as a weapon
8ShieldProtection, defense, safetyA time you were tested and stood your groundA clue that seems to exonerate someoneYou spend some time alone in quiet contemplation. What do you do? What are you pondering?Someone is in need of help that you can provideSomething useful for defense or escape
9TargetGoals, objectives, distanceSomething you want or already have -- a possession, recognition, political goal, etc.Discover a new point to investigateYou're practicing a skill. What is it, and are you improving?Something about your goal changes, and you have something new to pursueSome sort of map or vehicle
0WandMagic, technology, strangenessA freak occurrence or farcical series of events that left you baffled, amused or chagrinedSomething highly coincidental -- too much soYou've encountered a freaky coincidence. What happened, and how unlikely was it?You cross paths with something strange, creepy, or miraculousSome sort of neat gadget or magic token

Mutation table



Deuce: This waster cashed in his chips in the mutation casino. Whatever their mutation is, it alters their body so drastically that it kills them -- or ghoulifies them. Draw to see if the character Ghoulifies. If this comes up in character creation, redraw one card (no matter how many the waster drew originally).

Three: The radiation twists the mutant's body or mind, and he loses one die type in a random trait (minimum d4).

Four: The mutant suffers some physical debilitation.
Roll 1d6:
1=Ailin’ (Major)
2=Bad Eyes (Major)
3=Elderly
4=Hard of Hearing (Major)
5=Lame
6=Small

Five: Radiation bakes the mutant’s brain.
Roll 1d6:
1=Bloodthirsty
2=Clueless
3=Delusional (Major)
4=Overconfident
5=Vengeful (Major)
6=Yellow

Six: Radiation erodes the mutant’s body or coordination.
Roll 1d6:
1=All Thumbs
2=Ailin’ (Minor)
3=Bad Eyes (Minor)
4=Hard of Hearing (Minor)
5=Heavy Sleeper
6= Obese

Seven: The mutant gains some new insight, and by “insight” we mean a case of the crazies.
Roll 1d6:
1=Cautious
2=Death Wish
3=Delusional (Minor)
4=Mean
5=Stubborn
6=Vengeful (Minor)

Eight: Some mutations are just flat out unappealing. The mutant gains the Ugly Hindrance.

Nine: The mutant suffers some handicap that penalizes him in a particular area. He loses one die type in a random skill.

Ten: The waster's mutation is purely cosmetic. He gains the Mutant Hindrance but no other effects.

Jack: The mutant gains some physical or mental advantage that grants him an advantage in a particular area. He gains one die type in a random skill, which could be a d4 in a new one.

Queen: Radiation sharpens the mind, granting the mutant an Edge.
Roll 1d10:
1-2=Alertness
3-4=Combat Reflexes
5-6=Improvisational Fighter
7-8=Level Headed
9-10=Linguist

King: Radiation enhances the mutant’s physique, granting him an Edge.
Roll 1d6:
1=Ambidextrous
2=Brawny
3=Dodge
4=Fleet-Footed
5=Nerves of Steel
6=Quick.

Ace: The radiation enhances the mutant’s body or mind, and he gains one die type in a random trait.
Roll a d10:
1-2=Agility,
3-4=Smarts,
5-6=Spirit,
7-8=Strength,
9-10=Vigor.

Red Joker! - Mutated: The character has won the mutation lottery. They gain the Arcane Background (Mutated) Edge and a free d4 in Focus (if they don't already have it). If the character has a different Arcane Background already (or gets this result again), they instead gain the Power Points Edge.

Black Joker! - Ghoulification: The poor sod has lost the mutation lottery in a way that doesn't leave them dead, but might make them wish it were so. The character loses their current Ancestry and becomes a Ghoul. If the character is a Ghoul already, they luck out and may take any Edge available through random mutation (including Arcane Background (Mutated), if desired).

Scrounging Table



So your posse’s looking for a little easy loot, eh? The tables here are guidelines on what they find. Don’t be afraid to change the results to suit your campaign or your whim, Marshal. Oh, and just so you don’t feel left out of the fun, you can draw for an encounter each day they waste poking around in the pre-war leftovers.

Spades (Weapons & Armor)
The heroes hit the jackpot, and stumble across an abandoned military bunker, depot, or even the remains of a battlefield.


Hearts (food & supplies)
The heroes stumble across a cache of food, fuel, or some other consumable.


Diamonds (equipment)
The posse stumbles across an abandoned shipping crate or a store/warehouse that hasn’t yet been picked clean.


Clubs (Ammo)
The heroes find bullets (the caliber found depends on the value of the card drawn).


Joker (Memento)



Wild Wasteland Table



The truth about the Maelstrom is that it's a psychic field, created from a combination of Zetan artifacts, mad science, and eldritch interference, centered around a psychic gestalt entity that calls itself Ixilat, The Shattered And Fused One. Ixilat is a broken entity with a massive collection of memories and lives and almost no experience or context with which to sort through the things it knows. Its touch is powerful and reality-warping, and it draws power from a permanent Rift that gives it glimpses of alternate realities, which further confuse it.


Jokers


♠ Spades - Critters


♥ Hearts - Misfits


♦ Diamonds - Trinkets


The Players find a copy of "I just got Isekai'd to the Wasteland and now I'm a Super Mutant that can understand everything?!" It is a magazine that provides the (temporary) perk to understand any language spoken to you, even those noises made by animals.

The Player Characters discover a Replicator capable of producing 3 common materials or 1 uncommon material per day so long as it receives solar power

♣ Clubs -- Oddities