Abilities are comparable to advantages and feats of other games. They are listed by linked Attributes. Each Ability has five ranks, obtaining the 5th rank unlocks special bonuses.
Strength
Athletic Conditioning (Sport)
Support
Archery- Bow and Spot/Listen
Baseball- Melee Attack Bludgeoning and Throw
Basketball- Jump/Leap and Throw
Boxing- Brawl and Toughness
Football/Rugby- Resist Pain and Grapple or Throw
Golf- Melee Attack Bludgeoning and Hold
Gymnastics- Balance and Jump/Leap
Hockey- Balance and Melee Attack Bludgeoning
Soccer- Brawl and Endurance
+1 advancement to Supported skills
+1 Training Value- Sports Equipment
BMX
Support- Pilot (Bicycle)
+ 1 advancement to Pilot (Bicycle)
+1 Training Value- Vehicle (Bicycle)
Bushcraft
Each tier unlocks more things that can be made and adds +1 durability.
Caged Wisdom
Support (Choose One)- Diplomacy (Intimidate), Melee Attack Bludgeoning, Melee Attack Slashing, Melee Attack Piercing, Brawl or Composure
Civilian- Profession
+1 Training Value in two kits
Archery Gear, Climbing Gear, Diving Gear, First Aid Kit, Recon Gear, Survival Kit, Tool Kit , Trapping Kit, or Vehicle (any choice)
Custodian- Profession
+1 Training Value- Tools (Custodian)
+1 Competence Point per hour per size stationed at Stronghold
Damage Threshold
+2 Damage Threshold
Dive Certified
Support- Swim
+1 Training Value- Diving Gear
Firefighter Training- Profession
Support- Composure, Diplomacy (Command/Coax), Spot/Listen, Search, and Endurance
+1 Training Value- Figherfighter Gear
+1 Training Value- First Aid Kit
Healthy
Support- Endurance
+1 advancement Endurance
+1 Fatigue recovery when resting
Leadership
+1 Training Value- Command Apparatus
-1 Governance to Stronghold
+1 Morale to Formations they lead
Locksmith- Profession
+1 Training Value- Tools (Locksmithing)
Martial Artist
Support- Martial Arts
+1 advancement Martial Arts
+1 Training Value- Martial Arts Gear
Mountaineer
Support- Climb and Composure
+1 advancement Climb and Composure
+1 Training Value- Climbing Gear
Mule
+1 Carrying Capacity
Pugilist
Support- Brawl
+1 advancement Brawl
+1 Training Value- Bludgeoning Weapon
Research (Specific Field)
+1 Competence Point per day when stationed in Stronghold with research facilities or laboratory
Support- Science (Specialty)
+1 advancement to Science (Specialty)
+1 Training Value- Research Equipment
Resourceful (Kit)
Pick one non-weapon kit, Efficiency (+1)
+1 Training Value- chosen kit
Support Basic Skill
Support- one Basic skill per tier
Support Expert Skill
Support- one Expert skill
Support Trained Skill
Support- one Trained skill
Survival Skills (Biome)
+1 Competence Point when in Biome
Support- Survival (Biome)
+1 advancement Survival (Biome)
+1 Training Value- Survival Gear
Swimmer
Support- Endurance and Swim
+1 advancement Endurance and Swim
Switch Hitter
+1 target Melee Attack Bludgeoning without Difficulty penalty
+1 advancement Melee Attack Bludgeoning
Training Kit/Tools
+2 Training Value- non-weapon Kit
Training Melee Weapon
Support- Melee Attack Bludgeoning, Piercing , or Slashing
+1 advancement Supported skill
+1 Training Value- Melee Weapon (Supported type)
Perception
Acumen
+1 Competence Point each time GM uses Location Hazard
Agility
Support- Balance and Dodge
+1 advancement Balance and Dodge
Artistic
Support- Expression
+1 advancement Expression
+1 Training Value- drawing, musical, photography, or writing
Biker
Support- Pilot (Motorcycle)
+1 advancement Pilot (Motorcycle)
+1 Training Value- Motorcycles
Bushcraft- see entry in Strength
Caged Wisdom- see entry in Strength
Civil Engineering- profession
+1 competence point when stationed in Stronghold
Support- Craft/Construct/Engineer (Structural)
Civilian- Profession- see entry in Strength
Clinical Skills- Profession
Support- First Aid
+1 advancement First Aid
+1 Training Value- First Aid Kit and Medical Supplies
Combat Reflexes
Each tier choose one combat skill, using for Save won’t cost Speed
Concealment
Support- Stealth
+1 advancement Stealth
+1 Training Value- Recon Tools
Contractor- Profession
+1 Competence Point when stationed in Stronghold with Industry
*1 Training Value- Tool Kit
Cosmopolitan
-1 Gestalt Level to learn languages
Support- Diplomacy (Determine Motive)
+1 advancement Diplomacy (Determine Motive)
Custodian- Profession- see entry in Strength
Dive Certified- see entry in Strength
Grenadier-
Support- Throw
+1 advancement Throw
+1 Training Value- Grenade
Gunslinger
Rush 1 with Pistols
+1 Training Value- Pistol
Jury Rig (non-combat kit type)
may use extra supplies from named kit to restock any non-combat kit
Leadership- see entry in Strength
Locksmith- Profession- see entry in Strength
Marksman
-1 speed for a specific model firearm, each tier different model
+1 Training Value- Pistol or Longarm
Mechanical Engineering- Profession
+1 Competence Point when stationed in Stronghold with garage, factory, or machine shop
Research (specific field)- see entry in Strength
Resourceful (Kit)- see entry in Strength
Search and Rescue- Profession
Support- Search
+1 advancement Search
+1 Training Value- Recon Gear and First Aid Kit
Sharpshooter
+1 damage to Hit and Headshot if they fire once and do not move
Stealthy
Support- Stealth
+1 advancement Stealth
+1 action marker per turn in Stealth Encounter
Support Basic Skill- see entry in Strength
Support Expert Skill- see entry in Strength
Support Trained Skill- see entry in Strength
Surgical Skills- Profession
Support- Advanced Medicine
+1 advancement Advanced Medicine
+1 Trained Value- First Aid Kit and Medical Supplies
Survival Skills (Biome)- see entry in Strength
Traceur
Support- Climb and Navigation
+1 advancement Climb and Navigation
+1 Training Value- Climbing Gear
Trapper/Hunter
+1 Training Value- Survival and Tools (Hunting/Trapping)
Training Bow/Crossbow
Support- Bow
+1 advancement Bow
+1 Training Value- Bow
Training Kit/Tools- see entry in Strength
Training, Long Guns
Support- Firearms (Longarms)
+1 advancement Firearms (Longarms)
+1 Training Value- Longarms
Training Pistols
Support- Firearms (Pistols)
+1 advancement Firearms (Pistols)
+1 Training Value- Pistols
Training Vehicle/Vessel
Support- Pilot(Vehicle/Vessel)
+1 Training Value- Vehicle/Cessel (Class)
Trigger Discipline
Efficiency 1 when using Firearms with Capacity
+1 Training Value- Pistols or Longarms
Empathy
Animal Handling (Species)
+1 Morale to Service Animal Formation
1 Trick or Command
Support- Ride
+1 advancement Ride
Animal Friendship (Specific Animal)
+1 Morale to Formations with specific animal
-1 Morale to everyone of animal gets seriously injured or killed
Artistic- see entry in Perception
Bushcraft- see entry in Strength
Caged Wisdom- see entry in Strength
Charisma
+1 Morale to Formation they Lead
+1 Difficulty to resist Morale loss if character is injured or killed
Support- Diplomacy (any but Intimidation) and Expression
Civilian- Profession- see entry in Strength
Clinical Skills-Profession- see entry in Perception
Cosmopolitan- see entry in Perception
Custodian- Profession- see entry in Strength
Dive Certified- see entry in Strength
Honor
Support- Diplomacy (Persuade), Diplomacy (Command/Coax), and Composure
Leadership- see entry in Strength
Locksmith- Profession- see entry in Strength
Research (Specific Field)- see entry in Strength
Resourceful (Kit)- see entry in Strength
Salesmanship
Support- Diplomacy (Barter/Bribe)
+1 advancement Diplomacy (Barter/Bribe)
allows +1 Reputation with organizations
+1 Training Value- Value Kit
Support Basic Skill- see entry in Strength
Support Expert Skill- see entry in Strength
Support Trained Skill- see entry in Strength
Survival Skills (Biome)- see entry in Strength
Teacher- Profession
+1 flat advancement for another being taught
to teach must have higher Gestalt and skill than student
earn Survival Points equal to advancement
+1 Competence Point from Read/Study Mission of experience is relevant
Therapist/Social Worker
Diplomacy Checks now have base x1
Training Kit/Tools - see entry in Strength
Volunteer
+1 Morale to Formations
Support- skill relevant to service
Wheedle
+1 margin of success to successful Diplomacy Check (not Intimidation)
Support- Diplomacy (Command/Coax) and Expression
+1 advancement Diplomacy (Command/Coax) and Expression
Willpower
Advanced Cardiac Life Support
Support- Composure and First Aid
+1 advancement to Composure and First Aid
+1 Training Value- First Aid Kit and Medical Supplies
Animal Handling (Species)- see entry in Empathy
Animal Fellowship (Specific Animal)- see entry in Empathy
Athletic Conditioning (Sport)- see entry in Strength
Autodidact
+2 flat Training Value in a kit
1 kit per tier
Example Kits- Archery, Climbing, Diving, First Aid, Recon, Survival, Tool, or Trapping
Basic First Aid Training
Support- First Aid
+1 advancement First Aid
+1 Training Value- First Aid Kit
Billy Goat
can have Efficiency 1 with scavenging food, but others will need a Composure Check to eat it
Bookworm
+1 Competence Point per day when performing Read/Study Mission by reading
+1 Competence towards Read/Study during Short Rest
Bushcraft- see entry in Strength
Caged Wisdom- see entry in Strength
Civil Engineering- Profession- see entry in Perception
Civilian- Profession- see entry in Strength
Cosmopolitan- see entry in Perception
Craftsman (Material)
+1 Competence Point towards construction or repair mission with named material
Support- Craft/Construct/Engineer (Material)
+1 advancement Craft/Construct/Engineer (Material)
+1 Training Value- Crafting Tools (Material)
Culinary Arts
+1 Competence Point when stationed in Stronghold with kitchen
+1 Morale if Survival (Cooking) Check was made during Mission mentioning Sustenance
+1 Training Value- Tools (Cooking)
Custodian- Profession- see entry in Strength
Damage Threshold- see entry in Strength
Dive Certified- see entry in Strength
Early Bird
-1 hour needed for Long Rest
Efficient
+1 Competence Point
All Depletion rolls have Efficiency (Willpower Bonus)
Electrical Engineering- Profession
+1 Competence Point when stationed in Stronghold with garage, factory, or workshop
+1 Training Value- Tools (Electrical)
Farmer/Rancher- Profession
+1 Competence Point that can be used on Garden, Ranch, or Machine Shop feature
Support- Science (Farming) and Survival (Biome)
+1 advancement Science (Farming) and Survival (Biome)
+1 Training Value- Tooks (Farming/Ranching)
Healthy- see entry in Strength
Honor- see entry in Empathy
Iron Will
+1 Morale
Support- Calm Other and Composure
+1 advancement Calm Other and Composure
Leadership- see entry in Strength
Locksmith- Profession- see entry in Strength
Martial Artist- see entry in Strength
Mountaineer- see entry in Strength
Pack Rat
can sacrifice 1 Competence Pojnt to ignore a Depletion Point per day
always counts as carrying .2CU more
Research (Specific Field)- see entry in Strength
Resourceful (Kit)- see entry in Strength
Support Basic Skill- see entry in Strength
Support Expert Skill- see entry in Strength
Support Trained Skill- see entry in Strength
Survival Skills (Biome)- see entry in Strength
Tough
does not suffer speed penalty when using Toughness as save
Support- Toughness
+1 advancement Toughness
Training Kit/Tool- see entry in Strength
Weekend Warrior
tier +1 advancement may be spread over Survival, Navigation, and Pilot (Vehicle Class) size 2-3
Disadvantages
Disadvantages provide additional problems for characters . This sounds like a hinderance and it is. The upside is each disadvantage has a Coping Mechanism that lets you potentially avoid Morale loss if you give into the disadvantage.
Addiction (any behavior but legal highly preferred)
Aggression
Chronic Pain
Insomnia
Irascible
Mania
Monomania
One Eye to the Past
Paranoia
Phobia (Thing/Situation)
Prescription Reliance
Last edited by cnic, May 04 2024 16:52:46. Open game article. You can edit it once you log in.