Abilities are comparable to advantages and feats of other games. They are listed by linked Attributes. Each Ability has five ranks, obtaining the 5th rank unlocks special bonuses.

Strength
Athletic Conditioning (Sport)
Support
Archery- Bow and Spot/Listen
Baseball- Melee Attack Bludgeoning and Throw
Basketball- Jump/Leap and Throw
Boxing- Brawl and Toughness
Football/Rugby- Resist Pain and Grapple or Throw
Golf- Melee Attack Bludgeoning and Hold
Gymnastics- Balance and Jump/Leap
Hockey- Balance and Melee Attack Bludgeoning
Soccer- Brawl and Endurance

+1 advancement to Supported skills
+1 Training Value- Sports Equipment

BMX
Support- Pilot (Bicycle)
+ 1 advancement to Pilot (Bicycle)
+1 Training Value- Vehicle (Bicycle)

Bushcraft
Each tier unlocks more things that can be made and adds +1 durability.

Caged Wisdom
Support (Choose One)- Diplomacy (Intimidate), Melee Attack Bludgeoning, Melee Attack Slashing, Melee Attack Piercing, Brawl or Composure

Civilian- Profession
+1 Training Value in two kits
Archery Gear, Climbing Gear, Diving Gear, First Aid Kit, Recon Gear, Survival Kit, Tool Kit , Trapping Kit, or Vehicle (any choice)

Custodian- Profession
+1 Training Value- Tools (Custodian)
+1 Competence Point per hour per size stationed at Stronghold

Damage Threshold
+2 Damage Threshold

Dive Certified
Support- Swim
+1 Training Value- Diving Gear

Firefighter Training- Profession
Support- Composure, Diplomacy (Command/Coax), Spot/Listen, Search, and Endurance
+1 Training Value- Figherfighter Gear
+1 Training Value- First Aid Kit

Healthy
Support- Endurance
+1 advancement Endurance
+1 Fatigue recovery when resting

Leadership
+1 Training Value- Command Apparatus
-1 Governance to Stronghold
+1 Morale to Formations they lead

Locksmith- Profession
+1 Training Value- Tools (Locksmithing)

Martial Artist
Support- Martial Arts
+1 advancement Martial Arts
+1 Training Value- Martial Arts Gear

Mountaineer
Support- Climb and Composure
+1 advancement Climb and Composure
+1 Training Value- Climbing Gear

Mule
+1 Carrying Capacity

Pugilist
Support- Brawl
+1 advancement Brawl
+1 Training Value- Bludgeoning Weapon

Research (Specific Field)
+1 Competence Point per day when stationed in Stronghold with research facilities or laboratory
Support- Science (Specialty)
+1 advancement to Science (Specialty)
+1 Training Value- Research Equipment

Resourceful (Kit)
Pick one non-weapon kit, Efficiency (+1)
+1 Training Value- chosen kit

Support Basic Skill
Support- one Basic skill per tier

Support Expert Skill
Support- one Expert skill

Support Trained Skill
Support- one Trained skill

Survival Skills (Biome)
+1 Competence Point when in Biome
Support- Survival (Biome)
+1 advancement Survival (Biome)
+1 Training Value- Survival Gear

Swimmer
Support- Endurance and Swim
+1 advancement Endurance and Swim

Switch Hitter
+1 target Melee Attack Bludgeoning without Difficulty penalty
+1 advancement Melee Attack Bludgeoning

Training Kit/Tools
+2 Training Value- non-weapon Kit

Training Melee Weapon
Support- Melee Attack Bludgeoning, Piercing , or Slashing
+1 advancement Supported skill
+1 Training Value- Melee Weapon (Supported type)

Perception
Acumen
+1 Competence Point each time GM uses Location Hazard

Agility
Support- Balance and Dodge
+1 advancement Balance and Dodge

Artistic
Support- Expression
+1 advancement Expression
+1 Training Value- drawing, musical, photography, or writing

Biker
Support- Pilot (Motorcycle)
+1 advancement Pilot (Motorcycle)
+1 Training Value- Motorcycles

Bushcraft- see entry in Strength

Caged Wisdom- see entry in Strength

Civil Engineering- profession
+1 competence point when stationed in Stronghold
Support- Craft/Construct/Engineer (Structural)

Civilian- Profession- see entry in Strength

Clinical Skills- Profession
Support- First Aid
+1 advancement First Aid
+1 Training Value- First Aid Kit and Medical Supplies

Combat Reflexes
Each tier choose one combat skill, using for Save won’t cost Speed

Concealment
Support- Stealth
+1 advancement Stealth
+1 Training Value- Recon Tools

Contractor- Profession
+1 Competence Point when stationed in Stronghold with Industry
*1 Training Value- Tool Kit

Cosmopolitan
-1 Gestalt Level to learn languages
Support- Diplomacy (Determine Motive)
+1 advancement Diplomacy (Determine Motive)

Custodian- Profession- see entry in Strength

Dive Certified- see entry in Strength

Grenadier-
Support- Throw
+1 advancement Throw
+1 Training Value- Grenade

Gunslinger
Rush 1 with Pistols
+1 Training Value- Pistol

Jury Rig (non-combat kit type)
may use extra supplies from named kit to restock any non-combat kit

Leadership- see entry in Strength

Locksmith- Profession- see entry in Strength

Marksman
-1 speed for a specific model firearm, each tier different model
+1 Training Value- Pistol or Longarm

Mechanical Engineering- Profession
+1 Competence Point when stationed in Stronghold with garage, factory, or machine shop

Research (specific field)- see entry in Strength

Resourceful (Kit)- see entry in Strength

Search and Rescue- Profession
Support- Search
+1 advancement Search
+1 Training Value- Recon Gear and First Aid Kit

Sharpshooter
+1 damage to Hit and Headshot if they fire once and do not move

Stealthy
Support- Stealth
+1 advancement Stealth
+1 action marker per turn in Stealth Encounter

Support Basic Skill- see entry in Strength

Support Expert Skill- see entry in Strength

Support Trained Skill- see entry in Strength

Surgical Skills- Profession
Support- Advanced Medicine
+1 advancement Advanced Medicine
+1 Trained Value- First Aid Kit and Medical Supplies

Survival Skills (Biome)- see entry in Strength

Traceur
Support- Climb and Navigation
+1 advancement Climb and Navigation
+1 Training Value- Climbing Gear

Trapper/Hunter
+1 Training Value- Survival and Tools (Hunting/Trapping)

Training Bow/Crossbow
Support- Bow
+1 advancement Bow
+1 Training Value- Bow

Training Kit/Tools- see entry in Strength

Training, Long Guns
Support- Firearms (Longarms)
+1 advancement Firearms (Longarms)
+1 Training Value- Longarms

Training Pistols
Support- Firearms (Pistols)
+1 advancement Firearms (Pistols)
+1 Training Value- Pistols

Training Vehicle/Vessel
Support- Pilot(Vehicle/Vessel)
+1 Training Value- Vehicle/Cessel (Class)

Trigger Discipline
Efficiency 1 when using Firearms with Capacity
+1 Training Value- Pistols or Longarms

Empathy
Animal Handling (Species)
+1 Morale to Service Animal Formation
1 Trick or Command
Support- Ride
+1 advancement Ride

Animal Friendship (Specific Animal)
+1 Morale to Formations with specific animal
-1 Morale to everyone of animal gets seriously injured or killed

Artistic- see entry in Perception

Bushcraft- see entry in Strength

Caged Wisdom- see entry in Strength

Charisma
+1 Morale to Formation they Lead
+1 Difficulty to resist Morale loss if character is injured or killed
Support- Diplomacy (any but Intimidation) and Expression

Civilian- Profession- see entry in Strength

Clinical Skills-Profession- see entry in Perception

Cosmopolitan- see entry in Perception

Custodian- Profession- see entry in Strength

Dive Certified- see entry in Strength

Honor
Support- Diplomacy (Persuade), Diplomacy (Command/Coax), and Composure

Leadership- see entry in Strength

Locksmith- Profession- see entry in Strength

Research (Specific Field)- see entry in Strength

Resourceful (Kit)- see entry in Strength

Salesmanship
Support- Diplomacy (Barter/Bribe)
+1 advancement Diplomacy (Barter/Bribe)
allows +1 Reputation with organizations
+1 Training Value- Value Kit

Support Basic Skill- see entry in Strength

Support Expert Skill- see entry in Strength

Support Trained Skill- see entry in Strength

Survival Skills (Biome)- see entry in Strength

Teacher- Profession
+1 flat advancement for another being taught
to teach must have higher Gestalt and skill than student
earn Survival Points equal to advancement
+1 Competence Point from Read/Study Mission of experience is relevant

Therapist/Social Worker
Diplomacy Checks now have base x1

Training Kit/Tools - see entry in Strength

Volunteer
+1 Morale to Formations
Support- skill relevant to service

Wheedle
+1 margin of success to successful Diplomacy Check (not Intimidation)
Support- Diplomacy (Command/Coax) and Expression
+1 advancement Diplomacy (Command/Coax) and Expression

Willpower
Advanced Cardiac Life Support
Support- Composure and First Aid
+1 advancement to Composure and First Aid
+1 Training Value- First Aid Kit and Medical Supplies

Animal Handling (Species)- see entry in Empathy

Animal Fellowship (Specific Animal)- see entry in Empathy

Athletic Conditioning (Sport)- see entry in Strength

Autodidact
+2 flat Training Value in a kit
1 kit per tier
Example Kits- Archery, Climbing, Diving, First Aid, Recon, Survival, Tool, or Trapping

Basic First Aid Training
Support- First Aid
+1 advancement First Aid
+1 Training Value- First Aid Kit

Billy Goat
can have Efficiency 1 with scavenging food, but others will need a Composure Check to eat it

Bookworm
+1 Competence Point per day when performing Read/Study Mission by reading
+1 Competence towards Read/Study during Short Rest

Bushcraft- see entry in Strength

Caged Wisdom- see entry in Strength

Civil Engineering- Profession- see entry in Perception

Civilian- Profession- see entry in Strength

Cosmopolitan- see entry in Perception

Craftsman (Material)
+1 Competence Point towards construction or repair mission with named material
Support- Craft/Construct/Engineer (Material)
+1 advancement Craft/Construct/Engineer (Material)
+1 Training Value- Crafting Tools (Material)

Culinary Arts
+1 Competence Point when stationed in Stronghold with kitchen
+1 Morale if Survival (Cooking) Check was made during Mission mentioning Sustenance
+1 Training Value- Tools (Cooking)

Custodian- Profession- see entry in Strength

Damage Threshold- see entry in Strength

Dive Certified- see entry in Strength

Early Bird
-1 hour needed for Long Rest

Efficient
+1 Competence Point
All Depletion rolls have Efficiency (Willpower Bonus)

Electrical Engineering- Profession
+1 Competence Point when stationed in Stronghold with garage, factory, or workshop
+1 Training Value- Tools (Electrical)

Farmer/Rancher- Profession
+1 Competence Point that can be used on Garden, Ranch, or Machine Shop feature
Support- Science (Farming) and Survival (Biome)
+1 advancement Science (Farming) and Survival (Biome)
+1 Training Value- Tooks (Farming/Ranching)

Healthy- see entry in Strength

Honor- see entry in Empathy

Iron Will
+1 Morale
Support- Calm Other and Composure
+1 advancement Calm Other and Composure

Leadership- see entry in Strength

Locksmith- Profession- see entry in Strength

Martial Artist- see entry in Strength

Mountaineer- see entry in Strength

Pack Rat
can sacrifice 1 Competence Pojnt to ignore a Depletion Point per day
always counts as carrying .2CU more

Research (Specific Field)- see entry in Strength

Resourceful (Kit)- see entry in Strength

Support Basic Skill- see entry in Strength

Support Expert Skill- see entry in Strength

Support Trained Skill- see entry in Strength

Survival Skills (Biome)- see entry in Strength

Tough
does not suffer speed penalty when using Toughness as save
Support- Toughness
+1 advancement Toughness

Training Kit/Tool- see entry in Strength

Weekend Warrior
tier +1 advancement may be spread over Survival, Navigation, and Pilot (Vehicle Class) size 2-3

Disadvantages
Disadvantages provide additional problems for characters . This sounds like a hinderance and it is. The upside is each disadvantage has a Coping Mechanism that lets you potentially avoid Morale loss if you give into the disadvantage.

Addiction (any behavior but legal highly preferred)
Aggression
Chronic Pain
Insomnia
Irascible
Mania
Monomania
One Eye to the Past
Paranoia
Phobia (Thing/Situation)
Prescription Reliance