List of Vetted Spells and Guidelines


Guidelines


Spells

Conjure the Steel of Ulfberht (CrTe 20, Ritual)
R: Touch, D: Momentary, T: Individual
The caster conjures a high-quality, carbon-rich cube of steel without any dreg. The ritual produces 100 cubic feet of steel. If using C&G rules, add +3 Raw Materials bonus to all Workshop Totals that utilize this steel as long as the workshop is kept supplied.
(Base: 5, Touch +1, Size +2)

Eyes of Sindri (InTe 10)
R: Touch, D: Momentary, Individual
The caster can discern all components of the mixture or alloy he holds in his hands. This is primarily used to determine purity of steel alloys, as well as the composition of any new alloy he encounters.
(Base: 5, Touch +1)

Spotting the Subtle Stash (InVi 15)
R: Personal, D: Sun, T: Vision
The caster can see the presence of vis.
(Base: 1, Sun +2, Vision +4)

Sustaining the Demanding Spell / A Demanding Spell for a Moon (ReVi Gen)
R: Touch, D: Moon, T: Individual
You cast this spell on a spell that you have already cast and are maintaining through concentration. The spell that requires concentration is then automatically maintained for the duration of this spell, whether you concentrate or not. You cannot change the effects of the first spell without concentrating on it again. For instance, you can use The Unseen Arm (ReTe 5) to hold an object in the air without concentrating, but to move the object still requires concentra- tion. A Stamina + Concentration stress roll of 6+ must be made in order to cast this spell while keeping the first one going (a lower roll than normal because this is what the spell is designed for). This spell only works on spells at least two magnitudes lower than it.
(Base level, +1 Touch, +3 Moon)