COMMON WAREHOUSE
Visiting merchants and other travelers who have quantities of goods are required to keep their materials here until they are either sold to the persons at the keep or taken elsewhere. The building is the same as the stable with respect to height, parapet, etc. Its double doors are chained and
padlocked, and the corporal of the watch must be called to gain entry, as he has the keys.
Last edited by CaptainHellrazor, February 07 2024 07:45:12. Open game article. You can edit it once you log in.