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Priestly Domain Lists

- Aquatic Forms
Allows the caster to take the forms of various aquatic creatures
 
  1. Jellyfish Form
  2. Starfish Form
  3. Fish Form
  4. Crab Form
  5. Sea Snake Form

- Banishments
Choose demons, elementals, genii, angels, or any other type of extraplanar entity; caster can sense, control, and banish them from this plane
 
  1. Detect Entities
  2. Entity Protection I
  3. Repel Entity I
  4. Banish Entity I
  5. Entity Protection II

- Battlefield Healing
Gives the caster tools for treating multiple targets in a battlefield situation
 
  1. Marker*
  2. Endurance I
  3. Conveyance
  4. Channels I*
  5. Healer's Knowledge*

- Ceremonies
Divinely blessed ceremonies for the social circles in which the priest operates
 
  1. Religious
  2. Dedicate
  3. Marriage
  4. Holy Vestment
  5. Coming of Age

- Chants
Various utility spells dealing with purification and spirits
 
  1. Cleansing Chant
  2. Purification Chant
  3. Spirit Walk I
  4. Vision Chant I
  5. Healing Chant II

- Crusade
Spells focused on war and commanding battle
 
  1. Battle Lore
  2. Troop Forming
  3. Clarion Call
  4. Count
  5. Tactics

- Death Mastery
Spells that kill living creatures
 
  1. Aging I
  2. -
  3. Touch of Death
  4. Destroy Life Essence I
  5. Lesser Death

- Divine Aura
Spells that empower allies around the caster and curse hir enemies
 
  1. Aura Sight
  2. Aura Light
  3. Aura I
  4. Courage Aura
  5. Aura of Life

- Divine Magic
Various utility effects dealing with cancelling, dispelling, and empowering spells
 
  1. Detect Magic I
  2. Spell Blessing I
  3. Cancel Channeling
  4. Cancel Essence
  5. Cancel Mentalism

- Faith's Shield
Spells that fortify the caster's shield to defend hir from harm
 
  1. Shield Lore
  2. Shield Bond
  3. Shield Defense I
  4. Shield Block I*
  5. Shield History

- Holy Defenses
Spells that protect the target from attack
 
  1. Blur*
  2. Shield*
  3. Airwall
  4. Prayer I
  5. Deflections I*

- Holy Discipline
Spells that empower the caster in unarmed combat
 
  1. Divine Strength I
  2. Touch of Corruption I*
  3. -
  4. Holy Strike I*
  5. Touch of Corruption II*

- Holy Element
Choose one element: earth, fire, ice, light (and electricity), water, or wind, or another element approved by the DM. This list confers control over the chosen element.
 
  1. Resist Element*
  2. Control Element
  3. Element Shield*
  4. Element Wall
  5. Turn Elemental

- Holy Symbol
Empowers the caster's holy symbol to grant various benefits
 
  1. Minor Symbol
  2. Symbol Store
  3. Symbol Prayer I
  4. Guardian Symbol I
  5. Symbol Blast I

- Holy Trances
Spells that confer benefits to the caster for remaining in a trance for the spell's duration
 
  1. Channeling Trance I
  2. Focus Trance II
  3. Self Control I*
  4. Vision Trance I
  5. Healing Trance II

- Holy Weapon
Spells that empower the caster's weapon to perform better
 
  1. Weapon Bond
  2. Weapon Symbol
  3. Draw Weapon*
  4. Throw*
  5. Hammer Strike I*

- Holy Wind
Gives the caster power over the wind and weather
 
  1. Predict Winds
  2. Airwall I
  3. Float
  4. Breeze Call
  5. Airwall II

- Holy Wrath
Strengthens the caster against hir enemies.
 
  1. Detect Enemies I
  2. Detect Darkness
  3. Holy Attack I*
  4. Holy Blast I
  5. Holy Strike I*

- Horse Mastery
Gives the caster power over a mount
 
  1. Befriend
  2. Animal Healing
  3. Riding I
  4. Tracks
  5. Charging I*

- Hunting Mastery
Aids the caster in hunt-related tasks
 
  1. Tracker I
  2. Aiming I*
  3. Nature's Awareness I
  4. Cleanse Catch
  5. Tracker II

- Insect Mastery
Gives caster power over bugs and insects
 
  1. Repel Insects
  2. Summon Insects I
  3. -
  4. Summon Insects II
  5. Resist Poison

- Land Forms
Allows the caster to take the form of various land creatures
 
  1. Ant Form
  2. Spider Form
  3. Rodent Form
  4. Frog Form
  5. Chameleon Form

- Nature Domination
Gives caster power over the natural world and creatures
 
  1. Animal Sleep I
  2. Blight I
  3. Loosen Earth
  4. Animal Mastery I
  5. Cracks Call

- Proselytizing
Enhances caster's ability to speak and influence others
 
  1. Conversion I
  2. Voice of Friendship*
  3. Sounding II
  4. Voice of Reason*
  5. Learn Language II

- Serpent Law
Gives the caster power over snakes and serpents
 
  1. Snake Eyes
  2. Charm Snake I
  3. Summon Viper
  4. Snake Bite I
  5. Snake Gaze

- Spirit Domination
Spells that affect spirits and ghosts
 
  1. Taint Spirit
  2. -
  3. Spirit Burn
  4. Control Spirit I
  5. Spirit Trap I

- Spirit Law
Spells that summon, control, and communicate with spirits and ghosts
 
  1. Detect Spirit
  2. Identify Spirit
  3. Totem Familiar
  4. Summon Spirit I
  5. Spirit Tongue

- Spiritual Vision
Empowers the caster's senses and perceptions
 
  1. Meditation Trance
  2. Nightvision
  3. Faith Guard
  4. Detect Evil
  5. Intuitions I

- Stone Mastery
Empowers stones with magical effects
 
  1. Small Stone
  2. Stoneheal
  3. Stonespeech
  4. Medium Stone
  5. Holy Stone I*

- The Hunter
Spells that empower the caster as a legendary hunter
 
  1. Creature Lore
  2. Hunter's Strike I*
  3. Detect Gate
  4. Block Summons I*
  5. Break Control I*

- Time Lore
Affects the target's speed and lets the caster sense time
 
  1. Time Drain*
  2. Sloth I
  3. Recognition
  4. Quickness I
  5. Retrocognition

- Tree Mastery
Gives the caster power over trees
 
  1. Treespeech
  2. Treeform
  3. Tree Healing
  4. Wall of Thorns
  5. Plantskin

- Voodoo Magic
Spells that let the caster empower talismans to bestow magical effects
 
  1. Animal Talisman
  2. Herb Talisman
  3. Influence Talisman
  4. Magic Talisman I
  5. Protection Talisman