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Closed Channeling Spell Lists

- Blood Law
Spells that treat bleeding and flesh wounds, diseases, and poisons
 
  1. Staunch Wound I*
  2. Staunch Wound II*
  3. Poison / Disease Relief
  4. Light Flesh Relief
  5. Limb Preservation*+

- Bone Law
Spells that heal bone fractures and breaks
 
  1. Light Cartilage Relief
  2. Bone Lore
  3. Light Bone Relief
  4. Contraction
  5. Limb Preservation*+

- Calm Spirits
Spells intended to prevent aggression and keep the peace
 
  1. Calm Self
  2. Calm I
  3. Restful Spirit I
  4. Calm II
  5. Hold Kind I

- Creations
Spells focused on sustaining the target(s), particularly with food and water
 
  1. Weave Air
  2. Sustain Self
  3. Water Production I
  4. Food Protection I
  5. Fire Starting

- Locating Way
Spells that help the caster locate and navigate hirself
 
  1. Orientation*
  2. Guess*
  3. Pathfinding I
  4. Guidance
  5. Location I

- Lore
Spells that impart information about a variety of topics
 
  1. Afterthoughts
  2. Detect Evil
  3. Detect Curse
  4. Detect Hate
  5. Light Lore I

- Mounted Ways
Spells intended to help the caster connect with and handle a riding beast
 
  1. Select Mount
  2. Call Mount
  3. Riding I
  4. Augment Mount I*
  5. One Spirit

- Muscle Law
Spells that treat muscle and tendon damage and that deal with the target's strength and endurance
 
  1. Muscle Boost
  2. Light Muscle Relief
  3. Untiring March
  4. Medium Muscle Relief
  5. Limb Preservation*+

- Nerve & Organ Law
Spells that heal organ and nerve wounds and that deal with the target's physical senses
 
  1. Diagnosis
  2. Infertility
  3. Light Organ Relief
  4. Distraction
  5. Limb Preservation*+

- Symbolic Ways
Allows the caster to create a 1/day stone glyph from another spell with a chosen trigger
 
  1. Analyze Symbol
  2. Spell Prime
  3. Unsymbol I
  4. Symbol I
  5. Recharge Symbol