back to Channeling Spell Lists
Closed Channeling Spell Lists
- Blood Law
Spells that treat bleeding and flesh wounds, diseases, and poisons
- Staunch Wound I*
- Staunch Wound II*
- Poison / Disease Relief
- Light Flesh Relief
- Limb Preservation*+
- Bone Law
Spells that heal bone fractures and breaks
- Light Cartilage Relief
- Bone Lore
- Light Bone Relief
- Contraction
- Limb Preservation*+
- Calm Spirits
Spells intended to prevent aggression and keep the peace
- Calm Self
- Calm I
- Restful Spirit I
- Calm II
- Hold Kind I
- Creations
Spells focused on sustaining the target(s), particularly with food and water
- Weave Air
- Sustain Self
- Water Production I
- Food Protection I
- Fire Starting
- Locating Way
Spells that help the caster locate and navigate hirself
- Orientation*
- Guess*
- Pathfinding I
- Guidance
- Location I
- Lore
Spells that impart information about a variety of topics
- Afterthoughts
- Detect Evil
- Detect Curse
- Detect Hate
- Light Lore I
- Mounted Ways
Spells intended to help the caster connect with and handle a riding beast
- Select Mount
- Call Mount
- Riding I
- Augment Mount I*
- One Spirit
- Muscle Law
Spells that treat muscle and tendon damage and that deal with the target's strength and endurance
- Muscle Boost
- Light Muscle Relief
- Untiring March
- Medium Muscle Relief
- Limb Preservation*+
- Nerve & Organ Law
Spells that heal organ and nerve wounds and that deal with the target's physical senses
- Diagnosis
- Infertility
- Light Organ Relief
- Distraction
- Limb Preservation*+
- Symbolic Ways
Allows the caster to create a 1/day stone glyph from another spell with a chosen trigger
- Analyze Symbol
- Spell Prime
- Unsymbol I
- Symbol I
- Recharge Symbol