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Name: Kal
Race: Halfling
Background: Charlatan (gambler)
Class: Mentalist
Proficiency Bonus: +2
Base Speed: 25 ft
Armor Class: 15 (Studded Leather + 2 Dex + no shield)
Attack: +4 dagger for d4+2 piercing damage
Attack: +4 sling for d4+2 bludgeoning damage
Hit Points:
max 7.
Power Points:
max 11.
Abilities | Score | Mod | Save? |
Strength | 8 | -1 | 0 |
Dexterity | 15 | +2 | 0 |
Constitution | 12 | +1 | 0 |
Intelligence | 14 | +2 | x |
Wisdom | 10 | +0 | 0 |
Charisma | 16 | +3 | x |
Skills | Ability | Prof? | Bonus |
Acrobatics | DEX | 0 | +2 |
Animal Handling | WIS | 0 | +0 |
Arcana | INT | 0 | +2 |
Athletics | STR | 0 | -1 |
Deception | CHA | x | +5 |
History | INT | 0 | +2 |
Insight | WIS | x | +2 |
Intimidation | CHA | 0 | +3 |
Investigation | INT | x | +4 |
Medicine | WIS | 0 | +0 |
Nature | INT | 0 | +2 |
Perception | WIS | x | +2 |
Perfomance | CHA | 0 | +3 |
Persuasion | CHA | 0 | +3 |
Religion | INT | 0 | +2 |
Sleight of Hand | DEX | x | +4 |
Stealth | DEX | x | +4 |
Survival | WIS | 0 | +0 |
Proficiencies | List |
Armor | Light |
Language | Common, Halfling |
Saving Throws | Intelligence, Charisma |
Skills | Deception, Insight, Investigation, Perception, Sleight of Hand, Stealth |
Tool | Disguise Kit, Forgery Kit |
Weapon | Simple Weapons |
Spells | List |
Cantrips | Friends, Mage Hand, Minor Illusion |
Own Base Lists | Mind Control, Mind Merge, Sense Control |
Open Mentalism | Brilliance, Cloaking, Self Healing |
Closed Mentalism | Attack Avoidance, Liquid Manipulation, Speed |
Traits | List |
Racial | Lucky, Brave, Halfling Nimbleness, Naturally Stealthy |
Background | False Identity |
Class | - |
Last edited by ionathas, October 25 2023 05:13:44. Secured game article. You most log in to contribute.
Meta: path=78454/example-mentalist | edited by=ionathas | can edit=GM