Back to Hybrid Magic Users
A sorcerer is a hybrid spell caster of Channeling and Essence that concentrates on the essential being of things and people. Ze uses the higher of Wisdom and Intelligence to cast spells from hir base lists, and the target uses the lower of hir Wisdom and Intelligence saves to resist.
Hit Points
Hit Dice: 1d6 per level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per level after 1st
Power Points
Power Point Dice: 1d8 per level
Power Points at 1st Level: 8 + your Intelligence or Wisdom modifier
Power Points at Higher Levels: 1d8 (or 5) + your Intelligence or Wisdom modifier per level after 1st
Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
Sorcerers choose 2 base lists and 6 open or closed spell lists from either realm at Level 1. For Essence spell lists, they gain access to Levels 1-10. They learn 1 extra Channeling spell list or Essence spell list fragment each level thereafter. They also gain 2 cantrips from the Cleric, Druid, Sorcerer, Warlock, or Wizard rules at Level 1 and one additional cantrip every 5 levels thereafter.
They can cast any spell in the chosen lists, but it's harder to cast higher level spells.
Table: Class Level Progression
Hennet Level 1 Human Sorcerer
Last edited by ionathas, October 29 2023 22:13:29. Secured game article. You most log in to contribute.