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A rogue is a trained warrior who relies on speed and cunning in arms. Ze can learn up to three open spell lists from hir own realm, if ze wishes, by trading one proficiency per spell list.
Hit Points
Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per level after 1st
Power Points
Power Point Dice: 1 per level
Power Points at 1st Level: 1 OR your realm stat modifier, whichever is higher
Power Points at Higher Levels: 1 OR your realm stat modifier, whichever is higher, per level after 1st
Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieve's Tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Lidda Level 1 Halfling Rogue
Last edited by ionathas, October 24 2023 05:14:02. Secured game article. You most log in to contribute.